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Thursday, June 29, 2017

PlayNotes: Secret World Legends

I wanted to get to level 10 tonight but only made level 9 1/2.   I'm killing most things as I go by them for the xp, but it's slow going. 


Combat Crisis


I hate to say it, but combat is way too easy.  It's almost silly easy.  I fought every "elitish" thing I came across and just no challenge.


Suzie Q


Not the Feigr Lord, nope it's not him


The Fire Station!  The Firemen were really hard for me last time I played, they were just nasty.  Now they roll over and play dead, and are dead.


Testing, Testing, How are those Mines working?  Well, against big wave after big wave of zombies like this group, all my level, with puny effects from the mines I placed, I should have been dead.


What is happening here for me is that the world is no longer scary because nothing needs to be approached with caution.  You can just steamroll everything.

The Quests

I am being led from quest spot to quest spot.  The "mileage" type indicators were always there, but you still had to be reading the quest, looking at your map, then figuring out where to go next.   All the Secrets have been taken out of the Secret World.  There's no mystery.  No puzzles to solve, no thinking involved.  I feel like I'm being dragged around.

Even the fact that sending the mission report gives you a reward you snap open, but doesn't make you feel like you're an agent in the field, just is adding to a deterioration of the scary atmosphere the game has had.  I'm not reading the accompanying text.  I just look to see if I can upgrade my weapons with what I got, and keep flying.


Bring Back the Peeps


I really really hate that there aren't any people flying by.  The world is too empty.  Even if you aren't chatting with people, it's a shared experience when others are in the same game world with you.  You're sort of all in this together, even when you're not.  It kind of validates that this is a fun place to be.   (edit: note below the next night people were spotted!)


6/29/17 Thursday

Sneaking in again tonight since the game has been on my mind today.  A much better night, still easy combat but I got a puzzle (which I've solved in the past) with the quest Dirty Laundry which was written really clearly, I suspect it was more cryptic the first time around.   It's just nice to get them.

The Dawning of Endless Night sequence is getting a bit more interesting now that Dr. Bannerman is talking to me.

I saw five real live people!!!   Thrilling!  I hugged this person.  She didn't notice.   Lonely, I've beeeen sooo lonely,  wah wah wah wah....


At level 10 1/2     I can now go in the "Polaris Dungeon Story Mode."   I think I'll try it tomorrow night after studying up a bit.  I've never done a dungeon in this game.

I'm like the blabbering confession queen, so I'll note I'm going to slide in here extra, trying not to get left behind everyone else who's blogging about it and racing along.  Levels certainly aren't quick, and I do every quest they let me pick up.  See you in the funny papers!

4 comments:

  1. "I hate to say it, but combat is way too easy. It's almost silly easy. I fought every "elitish" thing I came across and just no challenge."

    Yea. You are using the right weapons. Mind you, with other weapons the enemies will still be easy. Unless they made massive changes, they remain a pushover till at least into Egypt. (Probably longer, but that's where i stopped in the beta. )

    But if you picked the wrong weapons, then you have some real enemy to fight. Some of the weapons turn the game into a full sized "Player vs UI" game.

    I still don't get it how anybody at FC could've thought that this was a good idea. :(

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    1. I can truly see now why veteran players who have gotten to end game are crushed by the changes. It's amazing.
      Speaking of, I chose the best weapon combination? Unheard of! I always go for the weak sauce, unwittingly.
      I'm going to add to the flavor of things by doing something I've never done here, try the dungeons. That should be lively, if only because it's brand new.

      I absolutely will keep playing, but I will backtrack and make sure I can access the older version of the game. Maybe it's weenie like, but I can let my Uber Girl trailblaze new areas, then play through in the more carefully constructed version.

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  2. I'm finding it exactly as you are. That's why I was moaning about the level restrictions - it's bad enough that they exist but to have them set so far above what your character can actually do is just insulting.

    I also very much agree that the revamp drains all the mystery and menace out of the setting. The original was scary and mysterious in lore and scary and mysterious in gameplay. The new version is Scooby Doo Does Cthulu.

    That said, it's fun in a mindless way. I rarely ever found TSW to be "fun". I found it exciting, disturbing, compelling and satisfying but I often had to stop and play something else for a while because both the themes and the gameplay were wearing me out. SLW is just a merry old ride on the ghost train with a lot of fake skeletons jumping out and then falling over.

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    1. I stole a bit of playtime tonight for SWL (as I call it) and it was a better session. I saw PEOPLE. This lightened my mood considerably. A bit more into the Dawning of An Endless Night story and that was better, though it seemed altered, not terribly. I'm trying to methodically fan out from the sheriff's station doing quests. I wish they'd just let me pick up every quest as I go by it. I noticed tonight the disembodied voice announcing I could now kill 10 (fill in the blank) and doing the Follow the Blood Trail quest tonight, still in the dark, that trail of blue lights was shining like mad. The outrage over that reminds me of how people hated torches being added to Lotro's Old Forest. Only enraged Lotro fans want to burn you in your bed for such changes. Nice phrase, you have there "just a merry old ride on the ghost train with a lot of fake skeletons jumping out and falling over"

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