Tuesday, June 27, 2017

PlayNotes: Elder Scrolls Online

Tonight I went in with a small list of goals.

Get my bear out somehow.
It turns out you need a rank of 12 in Animal Companions and I was at 10.  Not there yet.

Check out a house

I became too absorbed in my quests to take the time to look.

Pick a craft.

I didn't come across a crafting area, and again I was absorbed, so I ignored my list.

Work on quests in and around Balmora.

This is exactly what I did.  I ended up not feeling guilty about my murder for hire job.
Moral choice was still in the offing:  hand over a nasty formula to a potentially bad guy to curry favor with his faction, or, destroy it before his eyes and who knows what might happen.   I actually pondered this for a minute or two, then I did the right thing.

There was a quest requiring I sneak up on some people, listen in on their conversation, then follow one of them undetected...three tries.  On one, in sneak mode, I tripped over an npc sitting on some steps.  I wonder if I should just name my next character The Blunderer.

Unexpectedly, a quest called The Memory Stone made me cry.   It didn't help that there was this violin music playing in Balmora.  (sob, sniff)  (Shakes fist at the heartbreaker who wrote this quest).   I had to log off after that one.

I'll just be doing these PlayNotes as I'm inspired.   They're sort of short and fun.  Happy adventuring. 


  1. On the bear: wish you fun. I haven't bought Morrowind yet and i personally don't feel interest in it. I'm generally not a big fan of pet classes. But from all i gathered people love the bear and i see them all over the place.

    On the house: Don't bother yet. The only thing you might want to do is the "get a house" quest, as you're very likely to have picked that up. So if your quest list is a bit long and you get close to its capacity limit, it might make sense to complete that mission.

    Though, don't expect too much from that mission, you only get a tiny room in an Inn as reward, far from an actual house. Actual houses are insane money-sinks. Once you played a lot, upgraded bank i and inventory to the maximum and still have piles of gold spare you can take a look into houses.

    On crafting: Every character has all crafting lines at basic level. The question is where you want to go. People generally advise to put all crafting abilities on one character. After all, many crafting style you found and learned are useable as clothier, metalworker and woodworker.

    The big negative: putting all on one character eats up skillpoints like crazy. I followed the advise of putting it all on one character, which now has 102 skillpoints in crafting and still craves for more. Would i start again i would split crafting skills on two characters: one for woodworking, clothier and metalworker (those which use styles) and the others (provisioner, alchemist and enchanter) on another character.

    Of course, there's also a number of players who don't bother with crafting at all and just rely on others to build stuff when they need something. But even then i would:
    - Put at least one skillpoint into all of the skills which make harvestable materials glow. It really helps you, especially at the start, to learn to find what you can collect.
    - Collect everything. If you don't craft, you might at some time sell it or trade it to somebody so he can build you something from it.
    - Optional but adviseable: even if your only can craft on the lowest tier, if you find a bit of time do the crafting dailies. They don't take much time, especially if they are on the lowest tier and thus are all delivered at the same place, but give nice money for limited effort.

    Also, if you don't want to for two characters and also don't want to go all out on collecting skillpoints, i would focus on provisioning, enchanting and alchemy. In case you at some time want a weapon or armour set crafted, you will be able to find somebody in zone chat or guild (if you are in a guild) who creates these items for you. And even that is optional, since loot drops and mission rewards cover your equipment need very well. Relying on other players to regularily restock your food and drink supply or switch the glyphs on new equipment to what you prefer is more of a hassle, so i find it better to have that available yourself.

    And on "the right choice" in missions: welcome to this game. It's one thing i appreciate in their quest design. The presentation of conversations might be old fashioned, the animations might look triggered and sometimes a little off, the voice sometimes has some slips, but neither of them really hurt the game too much. And while there's also a number of generic feeling missions, once a while there's a gem which really has great story and sometimes lets you make hard decissions. While in your case there was a "right and wrong", in many cases there is not. I've seen a few variations of the trolley problem in game already and some other choices, which basically force the player to see how he (or his character) thinks. I appreciate that a lot.

    1. Hello! I usually respond sooner but I wanted to wait till I could us my pc, rather than my usual Internet device, my iPad. And, it's been a long busy day. Life intrudes! How dare!
      Regarding the Bear, though I've read he isn't much of a tank, frankly my characters would benefit from even a small edge in fights. I do love pet classes. Not all are helpful, for instance the Water Elemental for Wow's Mage hasn't ever been much help. I love the Loremaster Pets in LOTRO. Cosmetic pets are cute, but they don't interest me much because they're not helpful. I would have bought the Morrowwind expansion in any plane of reality, but I made sure I pre-ordered so I'd get the bear. I'll have him soon and we'll see if he's a good bear.

      I was thinking of just getting the housing, the very basic Inn Room, even, because sometimes after a long day of adventuring, when my poor character is all beaten and battered, retiring to your own little spot in the world, that you can decorate and make your own is a really fine thing. I often set my characters down in inns or get them indoors somehow when I can. Better if it is my own own home sweet hovel.
      I love your crafting advice, thanks! I'm just using three character slots right now so I have plenty of room for a couple of crafting characters. I love crafting, and always want to make everything you can make. I'll try your advice and have two set as crafters, and hopefully I can max them. Nice.

      I do appreciate the quests, they are very much in the Elder Scrolls tradition. Sometimes, in Bethesda games, I've felt as if they were pushing you to make some hard choices, and every once in awhile they left you no good choice at all and I felt they were testing the limits of the player's moral compass. They're doing it in ESO too, which is sort of a marvel. I always want the option to do the right thing, just as I do in real life.
      Printing off your crafting tips, and I'll start cooking :)

    2. On pets: interesting. I very much appreciate nice cosmetic pets, as they are fun to have. At the same time i don't really like combat pets too much, as they quite often are hard to control and too often are contraproductive. Mind you, this is not ESO specific. I don't have a character with actual combat pet here, so they might be much better here and i don't know. But years of playing many MMOs just showed me that usually pets are not my thing.

      On the housing: wish you fun. I see where you are coming from. But i personally felt let down by the tiny room, there's not really much decorating you can do there. Once i have a pile of gold and can afford a bigger place, things might look different. :)


Leave a comment anytime. I love to talk games.