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Thursday, April 30, 2015

Galaxies Tailor : Basic Clothing Customization

My little Tailor only has two skill boxes filled in. She doesn't have many schematics yet.  Still, I was able to make a nice new outfit for my Ithorian sweetie (no pics).

Determined to get my Entertainer a new outfit, I sent her on a few delivery missions then went shopping on the bazaar.  There were very few items for sale, and they were all black and some other basic color.  I widened my search to the entire planet, and not a single new item came up. BOGGLE!
I had to see if there was anything I could make myself that was better than my brown diaper pants.

The crafting in this game is my favorite anywhere. Even at my low level, I can customize colors with a rather limited palette, not having to make or use dyes.


You're able to choose and preview your color choices. At this level there are 60 shades on the selection box. At Master, there are 365 colors available, with some clothing items having metallic colors and other special colors.



Notice your name as Maker is on everything you create.  You are also able to give a name to your item.  You can name it absolutely anything you wish.  I usually leave the game given name in place, in this case "shorts", and I say what color it is, in this case I called the shade "Stardust Black" which is the name, perhaps, of my future "company".



For my Rodian I went with white for the top and bottom, because she is purple and came with those lovely red shoes.  I think it is an improvement over the brown baggy...



You can't mail money or objects to another player here, so I put the outfit on the bazaar then had her buy it.  I could have set it down in our communal house, but that is 2000+ meters outside of Coronet in a slow X31 Landspeeder.

Monday, April 27, 2015

EQ2: The Common Lands

I'm glad I decided to go look at this area.  After the darkness of Darklight Forest and the even dimmer Nektulos Forest ahead, I go through a tunnel to sunshine and a savannah.





Perhaps it is just contrast, but it is the most beautiful place I've seen yet in the game.  It reminds me of World of Warcraft's Barrens area, but the animals are nicely drawn and realistic looking.

Unfortunately the first quest I picked up took me into a cave called Wailing Cave (So close to Wailing Caverns but nothing like it inside).  Among other features it had a Pit of Death which I didn't explore.

I liked that it had a spike trap!



These guys killed me because I wasn't up to full health from my last fight.


Dead or no, I have a feeling there was much more to the cave, I'll go back in once I find repairs.  I made level 20 on these quests which was I hoped for.  Cool area.  I'll have to explore before moving to an area for my actual range.

Saturday, April 25, 2015

Appearing Soon in a Cantina Near You: Sinome Sinuelle

I cracked.  Here is my little Rodian Entertainer named Sinome Sinuelle.   I thought the name went well with the sinuous motions a dancer has. 

She may not get much air time, but she's always live when she's around.  Currently at the Coronet Cantina to get started.  Once she has some experience and money she'll begin a Nine Worlds Tour.


Must get her a new outfit. The beginning Entertainer gets this awful bit of clothing that looks like she is wearing brown Depends.  Not a good look.

Ha, my Tailor can now drop the Entertainer skill points and put them towards Chef.

Friday, April 24, 2015

A Week in the Galaxy

I've had a week in my old favorite game playing combat and non-combat characters.  I spent many an hour arguing on forums in the past after the NGE saying that the original game was superior, and the counter argument by many was "You're dreaming, it was awful, it was broken, you just don't remember it correctly, blah blah."

Dear Doubters, you were wrong.  You were always wrong.  After playing and beta testing many games in the intervening years, a single day back in the Galaxy, even, told me what I knew to be true.  This is the best game ever created.

It is a living, dangerous world.  Everything matters.  You can be anything, do anything.

Although there is much to like in the other games I play, not a single one of them is a living world where you have an alternate life.  You can have adventures in other games, but you're just another pixel in the pot.

Anywho.


Scout/Ranger Wannabe

I have a Scout who is working oh so slowly it seems towards Master Ranger.  This character is the key for real success for the other characters because she will be able to go to any planet in the system and hunt the very best Creature Resources.  My Doctor wannabe and Chef wannabe really want to see her succeed.




Coronet is my favorite place, but everything in a ring around the city is hunted by others.  I had the idea to go to Tyrena, another starter city (when you create a character you can choose the planet and city they begin their adventures) to see if there were lower level creatures I could hunt. Yes, this is a good spot.  I also recalled Korvella being decent for beginner creatures and went there, but the area was pretty barren of spawns. 

Note this Corellian butterfly "cons" yellow to me, so I'm making progress.  For the longest while everything was red as in "Red You're Dead".  I have to admit there is something hinky about combat.  In some cases, I'm one-shotting (sp?) these.  In other cases, I do zero damage and have to run for it.  I don't know if it is lag or what, but yow.


Medic

I wasn't going to make a Medic at all because Healers in games have a weird existence, more so here than anywhere.

I cracked and made a nice Wookiee (who by chance looks exactly like my former Architect, so feels....).

The Coronet Med Center always seems to be full of Master and Novice Doctors, so a Wookiee Medic has little chance of getting someone to heal with their power ability as a noob to heal 22 damage.  Stand back!

I was on a different server than my Trandoshan spouse (this is how I know about those Scaly Secrets), and I used to look at his blackened HAM bars in wonder and wish he was on my server with all those delicious wounds.  He is MINE now, with his wild combat ways and darkened HAM bars.

We tried two lairs last night.  The first was a Gurrcat lair, which resulted in him dying and both of us being incapped numerous times.  Pack animals pack and attack in groups...No more dogs or cats...

                                         We ponder our constant death and incapacitations.


I had taken a Krahbu lair so we tried that with much better success.  We need to work on the technique of the Ranged person pulling the creatures over and the Brawler/Melee person then stepping in.

My toolbars, agh I really had them set up badly.  All my combat on one bar and heals on another. Bah I had to switch between mouselook and mouse mode to use them and death and incaps were a result (plus I can't heal yet worth beans).



My spouse's X31 vehicle blew up so we had to call it quits since there were HAM problems, cloning problems...

Back at the Coronet Med Center I kept trying to heal him as quickly as my Mind would hold out.  I felt like a dog with a bone, let's be honest. I didn't want anyone else to get that juicy xp.


I filled most of the three bottom boxes of Med Experience just in an hour or so working with my Ithorian mate.  Too good.


Architect

My crafting characters have spent the week doing Artisan missions between Coronet, Doaba Guerfel and Vreni Island for money.  This allowed me to buy a small home, backpacks for sorting resources and loot and two personal chemical harvesters and two wind harvesters.

Last night my Architect wannabe (3 boxes away) finally stood in front the public crafting station in Coronet and made pretty much everything she could make from the Artisan Engineering tree to advance her craft.



I had to purchase metal and fiberplast so I could make what I needed.  Luckily I found some for 1K for 1000 units of resource, which I could afford.

Extra crafting tools are always useful, and I have five characters who can use all of this stuff.  The survey devices are also so useful. 

I got two boxes last night, so I'm moving along. I was proud to train someone at the Starport this morning in Engineering 1.


Tailor/Maybe Chef

I was going to make this character Tailor Image Designer which is a fun combination.  Once I started thinking about how my characters could really use some foods, I think I will go Tailor Chef.  (I found zero Veghash for instance, anywhere in the galaxy. Rats.)

She has sort of been the "lead crafter".  She bought the house, bought and placed those chem harvesters, tipped my spouse money for a new bike...She's cool. 

I can't tell you how pleasing it was for me to place and get running my first harvester since 2011.  Ah, nothing like it.  I got an 81% spot near our house!  Dept. of doh, I forgot to get power for the harvester so when I went to turn it on, nada.  My Architect purchased two Wind Power generators so this won't happen again.

                                                   Selfie with beloved harvesters!


Start me up!
 
 
 
 
Smuggler
 
 
I never mastered Smuggler, but had a lot of fun slicing weapons for people and opening crates and creating spices during the short Combat Upgrade period.
 
She has my old smuggler's name but I made her a Bothan this time which seems better suited to the character.
 
I placed her in Theed rather than Coronet because she's all sneaky and what better hive of Imp activity than Theed?
 
After our experiences with lairs last night, I was going to be sure to Clone her, because she's going to die, die die.  Yikes, 1000 credits to clone and that is what a new character has so...make some credits first then secure the clone.
 
 

 

Wednesday, April 22, 2015

The Secret World: Entering Solomon Island

I am excited to be in a new area called Solomon Island.  I notice it has a park with rides I had seen on a Massively Stream one day.  They talked about the park with such pleasantly horror filled memory that I can't wait to get over there.

First, I'm in the basement of a house looking at a coded door to another set of Illuminati Tunnels.  How those guys love to dig.


I hope there aren't any musical puzzles and gas for poor guesses on the other side.

Note thanks to commenter Tex, I found the correct vendor in the Haitian Market for reasonable and more colorful clothing.  I found that the Preview All Screen was actually working. It turned out that the preview put the item on my character onscreen so I could see how it looked on her.  It was just hidden behind the vendor window.  Moving that to the side let me see what I was buying.


I was able to travel to stylin' New York and head into the depths of a parking ramp in a nice pink shirt.  I think the helmet with a light that kept going out was a nice touch.




For Illuminati Tunnel Gas Expeditions, I like a nice sea green shirt with adorable matching sneakers.


More once I crack the door code.

Everquest 2: Goodbye Darklight, I Hope

The highest level character I ever had in this game was a level 32 Templar.  She's gone to The ALT Graveyard, of course. 

My Wizard just needs to complete the Quests in Darklight Wood.  I'm at 19 and a half.  I have just two quests in my log.  One is to get eight of something in the Spider Tunnels.  I actually peeked in the entrance one day and it seemed crammed full of spiders.  These are so aggressive, and and they appear to uncannily teleport which makes me think I should save that for the very last quest in the area.

The other quest is to get something from level 20 Briarstone Ancients.  I managed to kill one somehow one evening.  My other tries have resulted in me reviving at the Wanderlust Fair.


I was a bit discouraged after my last ignominious defeat, and went through the nearby tunnel to see what Nektulos Forest looks like.



Apparently Nektulos Forest is even darker than Darklight Woods.  The enemies were this guy at level 26 and two baddies in a camp at level 20 and 21.



I'm in the position of having completed what I can do successfully in my current area and it really isn't going to work out for my Wizard to move onwards.

There is another area to the side of the current map called The Common Lands.  It was levels 10-20, I think, so perhaps I should go over there to see if I can gain the rest of my level.  Then I shall laugh, hahahaha at the spiders and Ancients.

Monday, April 20, 2015

Galactic Diary Day 3

I'm pleased to say working on a Gubber Lair yesterday has allowed me to use the game interface and the combat interface effectively so I can now conquer Scouting and Marksman Skills.


I was missing the combat skill queue display over on the right because my mind is a mysterious thing and duh.

I'm only getting a single unit of hide from these Gubbers, but I'm getting the Scout XP I need. 
Bigger creatures=more hide, check. 

I used traps on these guys. It made such a difference.  I have a camp ready if my health gets dodgy.  I should buy some Stimpacks.

If I can get my spouse to pick up Scout for awhile, I wonder if he can pick a different resource from the same dead animal.  That would be most excellent. I just don't remember how it all works.

 I asked him yesterday if he wanted to pick up either medic or musician temporarily so we could heal in the camps. getting extra camp xp, Im hoping.  He sort of grunted non-committally. Ya never know what will work.

While I was working a Gubber, a guy on a Speeder stopped by and asked how long I had been playing.  I tried answering him between shots, very tricky but a testament to how far I've come along, right?

He said as he sped away that he was thinking of starting a Player Association, and I could join if interested.  I'm open to joining a Neutral or Rebel Guild, but this is the only game where it is in my very bones to not join the Empire, the Imperials, the BAD GUYS.  Our guy was an active Imp, so I sent a tell saying "You appear to be an Imp" and did not hear back.

I had a conversation via tells with the amazing Ysharros!  I am so shy before you get to know me, that perhaps I came off as...not sure...   Still, she is a hoot, and very generous of her time and knowledge.

Speaking of knowledge, I loved that people in Coronet were asking for skill training.  It is 100 credits to learn a skill tree, then 1000 credits for the first level which can be a bit much for a new person.  Likely the price goes up with each skill box level .  The mentoring system is such a good thing. It not only saves the player credits, but it gives you a person you can ask questions about the skill tree.  Invaluable.

As I'm thinking of what characters to place in the game (one every 24 hours up to ten! on the same server!), I'm remembering that my "Engineer" was completely NGE, and my "Ranger" was Combat Upgrade so, the skills they had very likely aren't the same at all as I recall.  This is a good thing, adding to the absolute thrill of returning to an old/new game.

So far I have my Scout/Ranger wannabe and a Tailor/Image Designer wannabe.  Oddly I'm thinking Smuggler next.  I am able so far to use my old character names, and it is like bringing them back from you know where.  They live and adventure once more!

I encourage anyone who has the original disks and the desire to have unparalled adventure to head on over to http://www.swgemu.com/forums/content.php?r=179-Install-SWGEmu      Register, and prepare for the very best world ever created.

See you in game, Atheren

Sunday, April 19, 2015

Trandoshans : Why They Shed Every 1000 Years And Other Scaly Secrets

That is a tome my character was working on according to my notes.

Also

The Snuggle Factor: Why Women Love Wookiees
Cantina Tales: How to "Shake It" For Better Tips
A Treatise on the Uses of Zabrak Horns
A Paen to Narmle, Restless Traveller


Will let you know as they reach publication.

Galaxies Notes

Report from the Galaxy not so far away, Day 2.

Dug out My Galaxies Prima Guide (pretty useful) and all my notes (which I still have). 

Found how to move my toolbar down to the bottom of the screen where I expect it to be.  Arranged skills on bar.   I am so used to graphical interfaces that it will take me a bit to get used to the symbols.

Having a lot of trouble with wanting to jam on my keys in combat and having the game say my command is ignored because I have something in the queue already.

Getting used to the "Con" system which tells me my chances of defeating a mob.  However, this reveals that there is not a single "green" or "blue" mob anywhere. Everything is RED.  According to the tooltip when you Consider "red" is instant death.  So, where are these?  I tried looking at the Mission terminals thinking I could find something my level but clearly everything is over my head.

My beloved spouse made it in game and I was excited to go out in front of Coronet with him to show a Meatlump Fool who is the boss...but while we did get it, it wasn't easy. 

My husband had the same frustrations today that I had yesterday.  Couldn't figure out how to do anything at all, so we'll just take it slow.

I wonder if I should temporarily take Medic so I can heal in my camp. Hopefully for more camp xp.

You get a beginner vehicle, right?  I took mine out yesterday and didn't recall how to store it.  Gone. So today, after running my delivery missions I had enough money to buy a bike.  After happily speeding around Theed on it for a bit, I'm all over the radial menus now and I stored it.  Gone.  4500 credits poof?  Shouldn't it be in my inventory?  Massively bummed.


!!!!! Found my Screenshots!  Just Print Screen and they go in the Emu Folder.  Yo Ho!

So, a few of the Character Creation Screens, then a couple getting the flavor of Coronet, then a shot of some guy with a flaming bike (flaming bikes everywhere!)


I was so impressed by the Galaxies Character Creation system, after having created so many characters elsewhere, it is still one of the best.  Add the ability to get even more choices with Image Design, whoa. 



 
 
 
 
 
Behind me is my freebie vehicle which has poofed.
 
 
 
I was surprised at how many actively Imperial players were strolling through the spaceport, I suppose that's why these guys were called in.
 
Tons of new Artisans were kneeling all over sampling resources. High humor.  I miss chat bubbles.

 
 
Nothing like traveling the planets fantastic.
 

 
Note the poor guy with his smoking bike. There were like ten smoking, flaming bikes parked in front of the Theed Cantina. Boom!

Galaxies Emotes

Snarfed from IGN (I wouldn't use the Wiki if I were you....)  Don't embarrass yourself at the Shuttleport, folks!


Emotes

"Enter any one of the phrases below with a slash (/) in front of it. Many of the phrases (like /sneeze) are accompanied by a specific animation. Play around with the list and see all the crazy things your character can do."
 accuse
ache
adjust
adn
afk4drink
afk4food
agree
amazing
anxious
apologize
applaud
arch
attend
ayt
backhand
bad
badfeeling
bah
bak
bang
bark
batlashes
bbl
beam
beckon
belch
bite
blame
bleed
blink
blow
blowkiss
blush
bmoc
bob
bodyslam
boggle
bonk

boogie
bored
bounce
bouquet
bow
bow2
bow3
bow4
bowhead
brandish
brt
burp
bye
cackle
callretreat
callstop
calm
catchbreath
censor
chase
cheek
cheer
chestpound
chestpuff
chortle
chuckle
clap
claw
closeeyes
combarea
combhair
comfort
congratulate
contemplate
cough
cover
covereyes
cower
cry
culater
curse
curtsey
dance
deepbow
defend
demure
deride
disagree
doh
down
dream
drool
duck
echuta
eek
elbow
embrace
encourage
evilgrin
exhausted
eyebrow
eyeroll
faint
false
faq
fear
feel
feh
fiddle
fidget
fistpalm
flail
flame
flee
flex
flip
flirt
flower
flutter
fool
frown
fume
fuzzy
gag
gape
gasp
gawk
gaze
giggle
giveup
glare
gloat

glow
going
greet
grin
groan
grovel
growl
grumble
grunt
gulp
hack
hail
halfnelson
halo
hand
handshake
headlock
hearnoevil
helpme
hero
hi5
hiccup
hiss
hobble
holdon
hop
hose
hug
huge
hum
hunger
imfull
imitate
innocent
introduce
isafk
jam
jas
jk
jump
kiss
knockwood
kowtow
lagging
large
last

laugh
lean
leer
left
legshake
lick
lol
love
luck
manual
medium
melt
mercy
mimic
mirror
mope
mosh
mourn
mutter
nails
nap
nausea
nelson
nod
nono
noogie
nose
nudge
nuzzle
omg
oneknee
opossum
pant
pat
peptalk
pet
peyoo
pillow
pinch
plugears
plugnose
pointat
pointdown
pointleft
pointright
pointup

poke
ponder
pound
pout
preen
primp
prod
protect
provoke
pshrug
pucker
puke
pull
punch
push
puzzle
question
quiet
raise
raspberry
ready
reassure
right
roar
rofl
rolleyes
rose
rubnose
ruffle
salute
scare
scared
scold
scowl
scratch
scream
seenoevil
shake
sharpen
shiver
shower
shrug
shudder
shush
sigh
skip
throwdown
thxinfo
tickle
tiny
tiphat
tiptoe
tmi
tongue
toss
tsktsk
tug
tweak
twibble
twiddle
twirl
twistarm
twitch
uncle
up
veto
waft
wait
ward
wave
welcome
whap
whimper
whistle
wildpanic
wince
wink
wookieehug
wrinkle
yawn
yes
zip
zone





Saturday, April 18, 2015

I'm In A Galaxy Far Far Away


Here's how I hope to look again someday, but agh I have that ratty hair cut, side-part and am running around in a Scout Outfit.  Had to buy a cheeso rifle at the bazaar.

I couldn't recall how to do screenshots so I have none.

The game does look and sound the same.

Had trouble finding Vynocks and low level creatures outside of Coronet.  Lots of people there hunting too though.

I am awful at combat.

The movement made me queasy after awhile.  How I do love WASD.

People seemed nice.  Some poor guy Bowed to me at the shuttleport and I was so pleased to respond with /airguitar.....He was not amused.

Prices seem high on the bazaar when you have two credits to press together.  I went to Theed to do my old delivery missions between Theed and Deja Peak for some quick money but 500 credits to fly to Theed from Coronet, yow.  Made over 2000 credits easily enough, but I obviously had a nice speeder bike back in the day because I got lost in Deja and couldn't find the shuttle again. Tromp tromp tromp. 

Hoping there are Chubas outside Theed for next time.  Bone and Meat for camps is pricey.


Thanks to Stylish Corpse for bringing me back to this world.   http://stylishcorpse.com/2015/04/17/swgeeeeeeeeeeeeeeeeeeee-2/

Thursday, April 16, 2015

TBT: Listen To Raph Tell The Tale

Raph Koster has been answering a series of questions about Galaxies and giving a rich background of how it all worked and came to be.

Hardcore Galaxies person that I am, I am thrilled to hear these behind the scenes stories, and see the thinking that went in to everything.

In the first post he talks about the TEF (Temporary Enemy Flag) system and how that came to be, and why it didn't work.  A fascinating look at the structuring of PvP within a game system.

I read that last night and went to sleep remembering raiding Imperial cities on Lok and Dantooine with guildies and Rebels from other cities.  Having my Architect get a TEF riding too near an Imp town with mines.  Having to coordinate where you'd clone and where you'd fly in to get close but not set off alarms with the opposing side.  How you could choose to be either Imperial or Rebel, but with my folks, once you were Imperial you could never be trusted, and they were very very serious and fierce about it.



In today's Post he talks about the design of the game, and the inclusion of Jedi and the problems that were caused throughout the life of the game because they existed. 

I knew the game was "rushed" and released too soon.  It is fascinating to see how much was juggled in the air, what was kept and what not as time grew short. 

This was my first MMO and I played because it was Star Wars, and because I read that you could do non-combat professions, and that you didn't need to PvP if you didn't want to.  It seemed to me at the time there were many games which notoriously had high level people hanging out in newbie areas and killing newbies as soon as they spawned.  I didn't want any part of that.

Luckily I met people pretty quickly who came from Everquest, Asheron's Call, and Final Fantasy who knew the ropes of online games and they helped me learn how to play.  I note Raph saying how heavy the game was on player interdependence, and for me that was everything, and the best system that could have been in place.

It all looked so different to us, the brand new MMO players who were all about Star Wars, and traveling to the far planets in search of adventure.  We didn't see the flaws that people who had played other games saw, I don't think.  We just loved living in that world.

Tuesday, April 14, 2015

WOW Notes



I actually played quite a bit this weekend, and WOW was one of the games I played.  I got all my girls through Darkmoon Faire.  I ran the race with everyone, getting nailed by new floating "Mini-Zeps" which are level 100 teeny zeppelins that sail over to you and slow you down mightily.  I just couldn't seem to avoid them.

Since I don't always keep up on patch notes, I noticed, but didn't try till my last character an all new track that is at the left of the original.  Holy Moleans Rocky.  I was so unprepared for the track.  I got lost pretty quickly and was up and down the hillside and swimming through the water watching the tolls of the bell just go bong bong bong. 

I will make sure I have some Elixir of Water Walking with me next time.  Cone of shame city. I tried to just end the race by making my way back to the start but the race wasn't having any of that. Bong bong bong!  Finally I went through the banners as they wanted me to and I could end it all. Man.

New this time around also were prizes for doing the races.  Randomly I got mostly Darkmoon Prize Tickets, but I also picked up a Stationary Carousel Gryphon Ride that you could place for three minutes (but I didn't because...my precious...).   Good thing I have 11 characters I could run through because I really liked the possibility of getting an interesting prize and would have sent a single character through over and over to see what you could get if it were allowed (which it isn't you only get the prize first on the run through).

I see in the PTR Patch Notes they're bringing in a Whack-a-Mole game to the Faire and some potions, NEW FISH! and...I thought I saw cooking recipes...

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.

Also highly of interest to me is the opening of the Tanaan Jungle area and missions which will get you a Shipyard for your Garrison where you could have a SUBMARINE among other ships.  So exciting!  As my niece would say: Want!

Thursday, April 9, 2015

Throwback Thursday: The Most Shocking Moment

I know the title is a bit click-bait-ish, but I have a cold and am uninspired to say the least.

For all of the game worlds I've explored over the years, nothing beats the impression made by Tomb Raider.  Wonder upon wonder, trap upon trap.

We thought we had the hang of the game, and that we were doing really well against the beasts of the game, when we were shocked to death by the sudden and very deadly appearance of a T-Rex in Tomb Raider One.  Scream scream scream!

So big, so loud, so right on top of us.  I think it took a few tries to get him once we calmed down.  I can't think of anything else that has taken me by such surprise.

Monday, April 6, 2015

The Secret World: Please Don't Gas Me

I've been working to methodically do all of the quests in Kingsmouth.  I have gotten stuck on a couple of the Investigation quests, and I took on a new Main Mission one in those cases thinking to go back to them.

One was The Vision.  I swear I went over every inch of the Wisp Woods, particularly around the big gnarly tree and nada.

I take on ATC instead and have trouble with disabling the EMPs, mostly because I was unobservant of a message that flashed by letting me know I had a bad guy uniform I could wear. Doh on that one.



I complete that, but can't figure out how to re-activate The Vision.  Finally I find that you have to go back to the original quest giver to reactivate the quest.  That is so awkward.  Why not let you switch easily between these in your quest journal?

I find the fake gypsy, head for the forest and as soon as I near the big tree bammo.  Onward to completing that series.

Digging Deeper was another I had to re-start.  I couldn't get the doors in the tunnels to open, so I did something else for awhile then went back. 

Cheated like an alley cat on the floor puzzle.  Got gassed a few times for moving incorrectly space to space anyways.

All EZ from there, right?  Oh no.



While I found the composer and song for this quickly, making the notes fit the puzzle was beyond me.  Even after I dirty rotten cheated to see the order, I was gassed or had to run to avoid being gassed so many times.  I was tired and feeling a bit whiny after awhile and dubbed this the Please Don't Gas Me Puzzle.   Before each try I sort of muttered that in the hopes it would help.

My problem was that I thought you should move the lever each time before you played a note. Gas Gas Gas.

Combat Skill Slots 

I rarely find combat annoying in a game because they're just all different and it is what it is.  In the Secret World, you can have two combat skill sets and a boatload of skills to buy and own, but you can only use seven at a time.  I find this maddening.   I would like to be able to fully use both skillsets, so give me 14 slots.

London
Between trying to finish these two missions off, I got a phone call from some woman in London saying come here, right now.  Busy busy busy, lady, no can do.

Once I finished these off (but I'm not done with Kingsmouth) I thought I will go to London for a break, and because I've read that there are clothing shops in London.  My character has been wearing the exact same outfit since she began.  Any combat upgrade equipment she gets is not visible except for weaponry.

I never thought I'd appreciate the "clown suit" armor you always get in other games because unless you make something yourself, nothing matches in those games.  Here, I got nothing.  I'm seeing other people zip by in different clothing, not necessarily anything I'd wear.  Here's the drawback of a modern setting with "real" looking clothes.  You can be pickier about what you look like because maybe you look a bit more like you, sort of.  You want to look good, but you're stuck.  In a by now stinky black outfit  (in the real world, at this time of year, people seem to be wearing jackets, blazers, sweaters that they haven't washed and which reek of that sweet scent of deodorant and sweat...you know the odor...).

Here is the shop in London.  Everything costs a bazillion (dollars) and you haven't a clue what the item might actually look like.



Holster Pants with Buckle, Orange?????   Eeeewww?   You want all my money you really need to at least let me see what freakishly ugly thing I'm getting.

I guess I'll just continue along in my boring outfit.

Thursday, April 2, 2015

Throwback Thursday: Apogee, the Height of Gaming Excitement!

Very early on in our computer game lives, we had Download Day which I believe was on Thursdays each week.  You could download demos of many games and play the first few levels.  I notice the games on the App Store that are "free" are exactly that, old school demos to hook you in.

We tried so many games, but the ones we loved and bought the full versions of were all from Apogee Software.

Favorites were the first couple of Duke Nukem games, Hocus Pocus, Rise of the Triad, Blake Stone, Crystal Caves, Secret Agent, Thor, Wacky Wheels, Wolfenstein, Monster Bash!

My husband and son created levels for Wolfenstein and had a laff riot filling rooms with insane numbers of bad guys.  What could be behind that wall?

They have re-released Rise of the Triad and the Blake Stone Games:


http://www.apogeesoftware.com/


I'd love to play Monster Bash and Hocus Pocus again.   My husband and son were much better at Monster Bash than I was, but I could hold my own in Hocus Pocus. Except for the sliding tile puzzles...