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Tuesday, May 19, 2015

A Trandoshan, A Wookiee And A Rodian Walk Into A Cantina: "Neverending Content"


Tobold has an interesting post on "neverending content" based on a quote from former World of Warcraft developer Ghostcrawler:

 "Neverending content leads to making things so difficult you can't progress or asking you to run the same content 100 times.".

First, I have to say “neverending content” is exactly what Galaxies provides.  Resources, skills, creatures, the entire world dynamically changes all of the time.  There are only a few scripted events in the game that will present the same challenges every time you go through them.  Jabbas Palace, The Corellian Corvette, The Warren.  These are the kinds of places most like other games where the variance of the experience depends on your character, class, weapons, and armor.

 

As I’ve said in the past, I wish, and do not understand technically why it isn’t possible for dungeons to be scalable according to group members and their skill sets.  It should look at your weapons, armor, level, class and provide loot that will be useful to and mobs that will challenge the party members. 

I’m also very tired of people running through dungeons they’ve been through a million times, “bored of this”.  In addition to the other dynamically generated features of a dungeon, I want to see the maps change and be randomly generated.   You will never know exactly where to go, what to do, what loot you may get. How hard can it be to make that work?

I’m not a programmer or anything at all but a player, but if the game can check your level and armor item level before sending you into a dungeon, it can sure check for the other things.

The randomly generated maps, mobs, loot…seems like just another set of variables to include to me.

Poof! Somebody should make it so.

4 comments:

  1. Helloo helloo, I managed to get yours and Ysh blog's automatically fed to the donkeybusiness website. Needs a little polish yet but it works. It only takes the first bit and provides a read-more link after that, that brings readers over here to your site.
    Strangely though in your case, that link don't work particularly well, and I'll try to figure out why. If there is an RSS feed somewhere for your site that you can see as the admin, there might be a better one to use then what I was able to grab just with the browser sniffer. :)

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  2. I think I found the solution here: https://support.google.com/blogger/answer/42662?hl=en

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  3. Making supper..but I checked settings for blog feed and it is set at "full" which seems from the choices to be...the best? the most? I am not seeing anything else. Will check your solution link later, thanks!

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  4. Okay, keep me informed :) I have the same issue with the dev blog for Divergence MMO, which seems to use the same service as you do (blogger). So it could be a general thing but probably configurable. http://divergence-online.blogspot.com/feeds/posts/default

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Leave a comment anytime. I love to talk games.