I'm pleased to say working on a Gubber Lair yesterday has allowed me to use the game interface and the combat interface effectively so I can now conquer Scouting and Marksman Skills.
I was missing the combat skill queue display over on the right because my mind is a mysterious thing and duh.
I'm only getting a single unit of hide from these Gubbers, but I'm getting the Scout XP I need.
Bigger creatures=more hide, check.
I used traps on these guys. It made such a difference. I have a camp ready if my health gets dodgy. I should buy some Stimpacks.
If I can get my spouse to pick up Scout for awhile, I wonder if he can pick a different resource from the same dead animal. That would be most excellent. I just don't remember how it all works.
I asked him yesterday if he wanted to pick up either medic or musician temporarily so we could heal in the camps. getting extra camp xp, Im hoping. He sort of grunted non-committally. Ya never know what will work.
While I was working a Gubber, a guy on a Speeder stopped by and asked how long I had been playing. I tried answering him between shots, very tricky but a testament to how far I've come along, right?
He said as he sped away that he was thinking of starting a Player Association, and I could join if interested. I'm open to joining a Neutral or Rebel Guild, but this is the only game where it is in my very bones to not join the Empire, the Imperials, the BAD GUYS. Our guy was an active Imp, so I sent a tell saying "You appear to be an Imp" and did not hear back.
I had a conversation via tells with the amazing Ysharros! I am so shy before you get to know me, that perhaps I came off as...not sure... Still, she is a hoot, and very generous of her time and knowledge.
Speaking of knowledge, I loved that people in Coronet were asking for skill training. It is 100 credits to learn a skill tree, then 1000 credits for the first level which can be a bit much for a new person. Likely the price goes up with each skill box level . The mentoring system is such a good thing. It not only saves the player credits, but it gives you a person you can ask questions about the skill tree. Invaluable.
As I'm thinking of what characters to place in the game (one every 24 hours up to ten! on the same server!), I'm remembering that my "Engineer" was completely NGE, and my "Ranger" was Combat Upgrade so, the skills they had very likely aren't the same at all as I recall. This is a good thing, adding to the absolute thrill of returning to an old/new game.
So far I have my Scout/Ranger wannabe and a Tailor/Image Designer wannabe. Oddly I'm thinking Smuggler next. I am able so far to use my old character names, and it is like bringing them back from you know where. They live and adventure once more!
I encourage anyone who has the original disks and the desire to have unparalled adventure to head on over to http://www.swgemu.com/forums/content.php?r=179-Install-SWGEmu Register, and prepare for the very best world ever created.
See you in game, Atheren