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Friday, April 24, 2015

A Week in the Galaxy

I've had a week in my old favorite game playing combat and non-combat characters.  I spent many an hour arguing on forums in the past after the NGE saying that the original game was superior, and the counter argument by many was "You're dreaming, it was awful, it was broken, you just don't remember it correctly, blah blah."

Dear Doubters, you were wrong.  You were always wrong.  After playing and beta testing many games in the intervening years, a single day back in the Galaxy, even, told me what I knew to be true.  This is the best game ever created.

It is a living, dangerous world.  Everything matters.  You can be anything, do anything.

Although there is much to like in the other games I play, not a single one of them is a living world where you have an alternate life.  You can have adventures in other games, but you're just another pixel in the pot.

Anywho.


Scout/Ranger Wannabe

I have a Scout who is working oh so slowly it seems towards Master Ranger.  This character is the key for real success for the other characters because she will be able to go to any planet in the system and hunt the very best Creature Resources.  My Doctor wannabe and Chef wannabe really want to see her succeed.




Coronet is my favorite place, but everything in a ring around the city is hunted by others.  I had the idea to go to Tyrena, another starter city (when you create a character you can choose the planet and city they begin their adventures) to see if there were lower level creatures I could hunt. Yes, this is a good spot.  I also recalled Korvella being decent for beginner creatures and went there, but the area was pretty barren of spawns. 

Note this Corellian butterfly "cons" yellow to me, so I'm making progress.  For the longest while everything was red as in "Red You're Dead".  I have to admit there is something hinky about combat.  In some cases, I'm one-shotting (sp?) these.  In other cases, I do zero damage and have to run for it.  I don't know if it is lag or what, but yow.


Medic

I wasn't going to make a Medic at all because Healers in games have a weird existence, more so here than anywhere.

I cracked and made a nice Wookiee (who by chance looks exactly like my former Architect, so feels....).

The Coronet Med Center always seems to be full of Master and Novice Doctors, so a Wookiee Medic has little chance of getting someone to heal with their power ability as a noob to heal 22 damage.  Stand back!

I was on a different server than my Trandoshan spouse (this is how I know about those Scaly Secrets), and I used to look at his blackened HAM bars in wonder and wish he was on my server with all those delicious wounds.  He is MINE now, with his wild combat ways and darkened HAM bars.

We tried two lairs last night.  The first was a Gurrcat lair, which resulted in him dying and both of us being incapped numerous times.  Pack animals pack and attack in groups...No more dogs or cats...

                                         We ponder our constant death and incapacitations.


I had taken a Krahbu lair so we tried that with much better success.  We need to work on the technique of the Ranged person pulling the creatures over and the Brawler/Melee person then stepping in.

My toolbars, agh I really had them set up badly.  All my combat on one bar and heals on another. Bah I had to switch between mouselook and mouse mode to use them and death and incaps were a result (plus I can't heal yet worth beans).



My spouse's X31 vehicle blew up so we had to call it quits since there were HAM problems, cloning problems...

Back at the Coronet Med Center I kept trying to heal him as quickly as my Mind would hold out.  I felt like a dog with a bone, let's be honest. I didn't want anyone else to get that juicy xp.


I filled most of the three bottom boxes of Med Experience just in an hour or so working with my Ithorian mate.  Too good.


Architect

My crafting characters have spent the week doing Artisan missions between Coronet, Doaba Guerfel and Vreni Island for money.  This allowed me to buy a small home, backpacks for sorting resources and loot and two personal chemical harvesters and two wind harvesters.

Last night my Architect wannabe (3 boxes away) finally stood in front the public crafting station in Coronet and made pretty much everything she could make from the Artisan Engineering tree to advance her craft.



I had to purchase metal and fiberplast so I could make what I needed.  Luckily I found some for 1K for 1000 units of resource, which I could afford.

Extra crafting tools are always useful, and I have five characters who can use all of this stuff.  The survey devices are also so useful. 

I got two boxes last night, so I'm moving along. I was proud to train someone at the Starport this morning in Engineering 1.


Tailor/Maybe Chef

I was going to make this character Tailor Image Designer which is a fun combination.  Once I started thinking about how my characters could really use some foods, I think I will go Tailor Chef.  (I found zero Veghash for instance, anywhere in the galaxy. Rats.)

She has sort of been the "lead crafter".  She bought the house, bought and placed those chem harvesters, tipped my spouse money for a new bike...She's cool. 

I can't tell you how pleasing it was for me to place and get running my first harvester since 2011.  Ah, nothing like it.  I got an 81% spot near our house!  Dept. of doh, I forgot to get power for the harvester so when I went to turn it on, nada.  My Architect purchased two Wind Power generators so this won't happen again.

                                                   Selfie with beloved harvesters!


Start me up!
 
 
 
 
Smuggler
 
 
I never mastered Smuggler, but had a lot of fun slicing weapons for people and opening crates and creating spices during the short Combat Upgrade period.
 
She has my old smuggler's name but I made her a Bothan this time which seems better suited to the character.
 
I placed her in Theed rather than Coronet because she's all sneaky and what better hive of Imp activity than Theed?
 
After our experiences with lairs last night, I was going to be sure to Clone her, because she's going to die, die die.  Yikes, 1000 credits to clone and that is what a new character has so...make some credits first then secure the clone.
 
 

 

4 comments:

  1. Where are you playing swg currently? It is one of those games i never heard of when it was around and have been reading a lot about over the last years. Would love to try it.

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  2. Thanks to recommendations from the ever amazing Stylish Corpse http://stylishcorpse.com/2015/04/16/swgeeeeeeeeeeeeeee/ I decided to try the Emulator. I have never played one before and didn't know what to expect. You do need the original discs loaded on your pc (which we have). You can get them on ebay for about $30.00 average it seems. We have four copies! but two of my boxes are empty, eek. The discs must be here somewhere. I would never toss them. If you don't care to buy them from ebay, and would like to play, let me know and I will shoot a set to you in the mail as my first lucky blog reader to request a set :)

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  3. I want to add we did not buy our copies on ebay because Best Buy was more useful back in the day!

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  4. You've been busy! And posting so much more regularly than me, now I feel quite the lazy thing. Oh, wait, I never did care about that, whew! :D

    Our playtimes don't seem to match atm (plus me being sick plus work plus life plus rather hinky server), but I can hook you up with some harvesters if you're not ready to make them yourself. I can get up to 4.29 or so in efficiency now (thanks to sampling for xp on some REALLY GOOD resources) on basic extractors and somewhere around 9 for the wind ones.

    I can also make pretty good crafting tools, somewhere around 13-14 quality. Which makes absolutely no difference for grinding but will become important later on. No crafting stations yet but soon. I put a house down and then picked it up again... can barely afford to run my harvs as it is. Turns out combat missions are a lot more lucrative than being a crafter, at least at this stage.

    Oh and last but not least, I will eventually have my CH/BE - the BE part of it being useful to supply those food additives I completely forgot Chefs need. Or rather, I have my CH/BE but she's very very novice for now.

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Leave a comment anytime. I love to talk games.