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Tuesday, October 28, 2014

Galaxies Tuesday: My Architect




Speaking of making homes and furnishings, I loved my Architect and her business.  I loved decorating each style of home available to players, and making and selling furniture. 

I remember well how thrilling it was when they made it possible for you to craft dressers and chests that could be decorative and useful for storage of items.  This wasn't available right away, furniture was just decorative.

The next step was the ability to color your furniture.  Downright scintillating to the Architect about town.   I came across a discussion of how that colorization would never be possible and why  (note, I don't edit any of these things, it is all as it appeared on the forums...this I remember starter, that isn't me, it is the original poster.):



I remember reading the post Pawlin is referring to but after several searches I still cannot find it. Sometime approximately between May 2005 and May 2006, we got a definite "NO on the color options for furniture" explanation. Based on Pawlin's changed responses of "We wish to have color..." to "We have been told no on color..."

A Dev explained why making furniture with color options (like clothes) is "not impossible" but would be very time consuming and difficult to make new art in every color for every furniture item in the game. Clothing was intended to have color options during crafting and was coded that way and art done for it since the beginning. Furniture et al was never intended to have color options so the art and coding was never done. It would take a LOT of work to do it now. And they feel the game has many other higher priorities than making a chair have more color options.


Here's SWG-Goliath explaining sort of why it can be done but won't be done: CLICKY #1

 

Mirkwoods wrote:

 

SWG-Goliath wrote:

Modular housing sounds cool at first glance, but the real problem is how we set up houses and other interiors in the game. In order to seperate the house from the rest of the world and thereby making the game more effectaint we use a portal system. when you step from the world into the house, you walk thru a portal. Each portalted room is called a cell. The cells have to line up perfectly, and the custom lighting i do has to match from room to room, or there is a huge and ugly pop when you step between them. In addition there is flooring issues as each cell has its own floor. those floors have to also match exactly or you cant cross thier bounderies.

cell

|_ mesh

|_ floor

|_ portals

|_ Lights

Bottom line is that from an art perspective player created modular housing would be extremely buggy and unpredicable assuming it even worked at all. Our game in its current state isnt set up for this level of customisation in housing.

Message Edited by SWG-Goliath on 10-03-200510:48 PM

 


This makes sense, but what I was talking about, if you are responding to me specifically, is making a decorated room an item.

Not the room itself, but perhaps an item with certain dimensions that will fit into many of the rooms. This item consists of something called say, "Bedroom suite."

The bedroom suite consists of say, a large bed, a large area rug underneath and some chairs and other bedroom looking objects that are actually just one object.

We've all seen that there can be huge objects that are just one item; Example = Asteroid Chunk.

This way, when you put down say the "Bedroom suite", or a "Small kitchen", you are putting down only one object, and having most of a bedroom, or a kitchen already done, then you can use the smaller items to decorate and customize the "rooms."

I'm not sure how something like this could even mess up the lighting.

I'd love to hear why this wouldn't work... but I'd prefer to hear how it could be made to.

 


SWG-Goliath wrote: Its not impossible but you wouldn't be able to sit on or use any of the items that are part of this suite. Each item has specific functions. For example a dresser holds items, a bed or chair can be sat upon, a lamp emits light. If we combined all the models into a single item, the funtionality would be lost since that function is applied per item. I hope that makes sense.

SWG-Goliath: Master Artist

 


Pawlin wrote:

Yeah you'd think it wouldn't be too hard for their art dept. to put out a few new skins for new house styles.

ONe thing we'd like is furniture color customization. We were told over a year ago that the "ball is rolling" on that... I figure Sisyphus is still workin on it.

 



 


Pawlin wrote:

 


Edzew wrote: ...also they can change the color on furniture as well yet they say its imposible kuz it would take to mutch code or sum crap like that ...

 


They did not say it was impossible.

They have said that its a lot more work than people think cause the furniture items as made are not setup to handle multiple color options. So they'd have to both do new art for all the new colors and rewrite the software code for all the furniture.

I certainly hop we'll net some new content like this eventually but I don't expect it anytime soon. We've been asking for this for over 2 years so don't hold your breath.

Pawlin wrote:

 


Wirlies_Birds_Inc wrote:

Pawlin said:

Color pallets for furniture might be off the table. SOE has said before that would be a ton of work so I don't know if they'd be able to swing it.

_________________________________________________________________________________________

(Sorry, I don't know how to do the neat little quoting previous post trick so many of you can do)

I don't buy this for one second. You mean to tell me that will all the features in this and any other game, and with the fact that there are color palletts for clothing, for skin, for speeders and for ships, adding one for furniture is not techinically possible? Sounds to me like when you tell you kid to do thier reply is "but dad its soo hard".

Sounds to me like they just don't want to add a color pallet to furniture.

 



NO. I am not telling you it is "not technically possible". I never said anything of the sort. I said that SOE said it "would be a ton of work". If something is a lot of work, that is not the same as impossible.

Yes when it comes down to it some things they have to say 'no' to because its simply too much work. We have to be realistic. They have a limited amount of people and time. We want to get the most bang for the buck in the things they do for Trader.

I'd certainly like furniture pallette. I've personally asked for it a million **edit**ing times. But when they tell you outright that something isn't going to happen then its time to move on and ask for other stuff.

Oh please, I can't just tell my boss to **edit** off cause something is too hard and use that to get out of anything.

That is not what we're talking about.

I'm talking about a business telling their customers "sorry thats to much work for us to be able to do". I work directly with customers myself and do at times I tell them 'no sorry' when they ask for things we can't realisticially do. Its based on cost and return and amount of work.

Seriously are you accusomted to businesses telling you "yes" for whatever you ask as a customer??

This is not the marines. You and I are not SOE's commanding officer. So we can't just order them to "make it happen". The "customer is always right" philosphy is nice but only works so far when you're looking at the various wants and needs of 10's of thousands of individual customers and 9 distinct professions with various play styles. They have limited resources and have to spread them around the best way they can to get the most bang for the buck. We've only got a limited time they're going to spend on our revamp and we need to make sure we get the most out of it.

I've been very clear that this is a case of SOE telling us its too much work. Thats a very straight forward no answer based on them not wanting to put that much effort into something. SO I'm dropping it in favor of the many other things we'd like done that they havne't said no to. We won't drop it entirely but since they've said no once why keep beating a dead horse??? I'm NOT going to make baselless accusations about teh validity of the amount of work they say it would take, tahts virtually calling them liars which gets nobody anywhere.

150)?150:this.scrollHeight)"Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain

 

My girl actually met the great Pawlin once!  Too exciting. She asked about harvesters, I think.   He was a very low key person, and very nice.  I don't think he could tell she idolized him. 

In any case, we did get the ability to add color to furniture, though it wasn't really well done on most pieces of furniture. 

Some of my Architect's Prices

Armoire (beginners) 125 metal 875
Armoire (Masters) 8000
Armoire (wooden) 250 metal 1250
Bookcase (beginners) 75 + 75 Metal 950
Bookcase (Masters) 2500
Bookcase (wooden) 150 metal + 100 metal 1250
Cabinet (wooden) 200 metal + 150 metal +25 metal 1250
Café chair 75 metal+ 25 metal 500
Café Table 90 + 60 Metal 500
Café Table (Masters)
Candle Bestine 20 organic +15 fiberplast + 20 metal 500
Candle Coronet 20 organic +15 fiberplast + 20 metal 500
Candle Dearic 20 organic +15 fiberplast + 20 metal 500
Candle Restuss 20 organic +15 fiberplast + 20 metal 500
Candle Theed 20 organic +15 fiberplast + 20 metal 500
Chair (Brown scoop modern white pedestal) 130 non-ferrous metal + 25 metal 965
Chair (small square orange) 50 +25 Metal 500
Cheap café table 50 + 20 Metal 500
Chest (Beginners) 60 + 30 Metal 500
Chest (half circle type) 90 steel + 120 steel 1250
Couch (long orange) 90 + 80 Metal 500
Desk Lamp Bantha Gives Light 20 metal +15 metal +20 mineral 500
Desk Lamp Bantha Non Lighting 20 metal +15 metal +20 mineral 500
Desk Lamp Rancor 20 metal +15 metal +20 mineral 500
Dining table (super long wooden oval) 250 non ferrous + 250 aluminum 3500
Divan (purple) 80 metal + 120 Hide 1100
Droid Detection Device 50 metal + 50 metal 1100
End Table 50 metal + 20 mineral 710
End Table (Masters)
End table (wood arched legs, lip at back) 75 non-ferrous +50 aluminum 875
Freestanding Lamp Azeron 40 metal + 50 metal + 15 metal + 20 mineral 500
Freestanding Lamp Blueleaf Gives Light 40 metal + 50 metal + 15 metal + 20 mineral 500
Freestanding Lamp Blueleaf Non Lighting 40 metal + 50 metal + 15 metal + 20 mineral 500
Freestanding Lamp Razorcoil  40 metal + 50 metal + 15 metal + 20 mineral 500
Freestanding Lamp Tallbirch 40 metal + 50 metal + 15 metal + 20 mineral 500
Futon 175 metal 1025
Kitchen Chair 80 metal + 35 metal 845
Large Bed 150 metal +250 wooly hide 1700
Large Couch 150 metal + 100 hide 1250
Large Potted Plant style 1 (tree) 30 mineral + 30 wood + 20 chemical 770
Loveseat (cream and rust) 90 metal + 140 hide 1190
Metal chair 100 metal + 15 steel + 45 metal 980
Ottoman 80 metal + 150 hide 1190
Reclining chair 80 metal + 20 steel +120 hide 1160
Small Bed 100 metal + 150 wooly hide 1250
Small couch 100 metal + 100 hide 1100
Small modern end table (glass top curved leg) 50 non ferrous + 40 aluminum 270
Small Potted Plant style 1 25 min + 20 wood + 20 chemical 700
Small Table (black) 40 metal +40 mineral 740
Sofa Chair (Purple) 250 metal + 200 hide 1850
Squared metal chair 75 metal + 25 metal 800
Table Top Lamp 500
Table Top Lamp Corellia 500
Table Top Lamp Coruscant Gives Light 500
Table Top Lamp Coruscant Non Lighting 500
Table Top Lamp Naboo 500
Table Top Lamp Tatooine 500
Toolchest (short, red front) 50 metal + 40 metal 770
Toolchest (Tall Green) 75 metal+ 50 metal 875
Torch 20 metal + 20 metal + 1 gp electronic module 500
Upholstered Chair 90 metal + 150 wooly hide 1220
Wooden Chair 90 wood + 45 wood 635
Fountains, Braziers 8000
Streetlamps and Statues 8000
Paintings (regular size) 10000
Paintings (large ie Krayt, Lucky Despot) 20000
Table (glass top) 1025


Lamps, beds, sofas and paintings were always my best sellers.  Street Lamps were popular and I made and sold every model.  You could put them in your house or in your City if you were a mayor.

My Architect originally meant to be a Chef, but once she had made an item or two from the general Artisan Skill Tree her heart belonged to Architecture.

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