Healing in dungeons makes me incredibly tense and I can do it if I just keep rolling into the next dungeon. If I have any downtime of a few days let alone weeks not going in and healing, I lose my confidence.
My method then is to go back in with a low level healer to get my mojo back. I did this with a side character on a realm I really don't play on. Got scooped into a guild, which I usually ignore. Made it through four dungeons with a bad tank and two good ones, so results varied.
I always support my characters with other characters who provide bags and potions and armor. I don't have that there so we shall see. If you think I'd ask the guild for assistance hahaha. I may provide my guildies with everything they can imagine but I don't take anything from strangers. I guess I'll see how an unsupported character can do.
In the Beta, I wanted to use my level 100 PVE test character for dungeons so I could be anonymously lousy if need be. The realm was hinky though so I fell back to my real girl. I ended up accepting an invitation there too.
I think I may be a little critical of other guild masters and guilds because when the guildmeister announced that anyone who didn't log in for 24 hrs and check in somehow would be popped from the guild I thought that's pretty cheesy! Don't ninja invite people if you're soooo full. We'll see. I play my own game and am not going to be sure I toe the line to stay in. I just thought if I'm going to run dungeons mass rez would be a nice thing to have.
This is actually impractical because the dungeons are still absolute B-Busters and everyone is dead dead dead.
In Auchindoun, we went through six tanks, two healers and four DPS before the third boss. Then everyone gave up.
In Bloodmaul Slag Mines we were stuck and eternally dead at the first boss. We should have gone left first not right. At least we'd be dead in a new spot.
In Everbloom, I was greeted with "Oh, another Druid. I hope your DPS is better than the one that just left." They were at the last boss and knew the trick of taking him down so all was well.
I'm a jump in and read the instructions if things go wonky sort, but I think I finally have to look up the tips for these. One of the reasons I hadn't wanted to is because I didn't want to spoil the plot/layout etc of the dungeon for myself. However, I've been in a single group that made it all the way through a dungeon (The Grimrail Depot) in all my entries.
I don't mind that the dungeons are harder and you have to work together to go through, that is truly the fun of them. I think there is a reliance on stuns, fears, and other character disabling moves in these that is pretty ridiculous. The healer's abilities have been really limited. Character's who had some self heal moves have had them removed or truncated so despite everyone's efforts, everyone dies.
I do think tanks are still trying to go in and take the whole place down by themselves and that makes their dungeon stays short.
Note: I looked at the videos for these three on Fatboss TV (new to me) and all they could say was how easy these were, how disappointingly simple the boss mechanics...agh! I am not seeing others who feel this way in game.