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Tuesday, September 16, 2014

Galaxies Tuesday: A Guide to the Corellian Corvette

For a game that didn't have any proper quests for a long time, Galaxies managed to have a few really exceptional series that were very quest like and great fun:  Jabba's Palace, The Cries of Alderaan (wildly popular and fun yet they refused to do more in the series or do other things like it) and the Corellian Corvette.    Sorry I haven't the name of whoever did the guide.






Here's some info I keep handy for doing the 'vettes...

 


*** GETTING TICKETS ***

 


Imperial Missions

Shuttle: DS-533 :: Emperor’s Retreat, Naboo :: 2447 -3898

Rescue: Colonel Darkstone :: Imperial Oasis, Tatooine :: -5313 2662 :: Prisoner Transport Order

Droid Engineer Cave, Lok (storage crate at bottom of cave; 3206 -4873)

Rogue CorSec Hideout, Corellia (storage crate at bottom of base bulding; 5229 1593)

Woolamander Temple, Yavin IV (small container in right side of temple)

Assassination: Lt. Sabol :: Bestine, Tatooine :: -1291 -3539 :: Signed Alliance Transport Document

Afarah Cave, Corellia (small metal storage crate near bottom of cave; -2557 3005)

Abandoned Rebel Base, Dantooine (small metal storage crate inside building just past gate; -6676 5557)

Crash Site, Dathomir (5596 1952)

Destroy: Lt. Velso :: Emperor’s Retreat, Naboo :: 2405 -3967 :: Ship Destruct Sequence Codes

Anchorhead, Tatooine (storage crate next to Rebel recruiter in tavern; 134 -5349)

Janta Stronghold, Dantooine (drum at the bottom of the cave)

Erran Sif’s Hideout, Talus (table in second room)

Rebel Missions

Shuttle: Lt. Lance :: Rebel Hideout, Corellia :: (back of the compound)

Rescue: Adar Tallon :: Tyrena, Corellia :: -5448 -2674 :: Security Override Codes

Warren, Dantooine (table in the first big room; -526 -3870)

Imperial Prison, Dathomir (storage crate in cell buildings; -6352 749)

Crash Site, Lok (crate in small room; 3657 2185)

Assassination: Pashna Starkiller :: Bela Vistal, Corellia :: 6772 -5697 :: Imperial Dossier

Fort Tusken, Tatooine (small metal storage crate on floor in the cave, second room from top)

Mokk Village, Dantooine (damaged metal drum; -7065 -3326)

Geonosian Lab, Yavin IV (desk in the technical assistant's room)

Destroy: Master Sergeant Crowley :: Kor Vella, Corellia :: -3404 3092 :: Ship Preparation Document

Imperial Outpost, Lok (small metal storage crate; -1891 -3033)

Corbal Cave, Rori (bookshelf at the second level down; 5452 5025)

Imperial Prison, Dathomir (small storage drum where prisoner is in cell buildings; -6308 754)

Jabba (Neutral) Missions

Shuttle: Klaatu :: Jabba’s Palace, Tatooine :: -6178 -6381

Rescue: Yondalla :: Wayfar, Tatooine :: -5150 -6588 (in cantina) :: CorSec Prisoner Transfer Document

Kahmurra Bio-Genetics Lab, Talus (rusty container at bottom of lab)

Lord Nyax Hideout, Corellia (bookcase before Nyax’s room)

Korga Cave, Endor (rusty container at back of cave)

Assassination: Bronell :: Jabba's Palace, Tatooine :: (2nd floor near Ephont Mon) :: Debt List (Gambling)

Binayre Pirate Bunker, Talus (desk near the bottom of the base; 5569 -4066)

Pirate Bunker, Naboo (damaged metal drum on middle floor of base; -1507 -1729)

Canyon Corsairs Camp, Lok (storage crate in one of the tents; -3893 -3800)

Destroy: Bruce McBrain :: Jabba's Palace, Tatooine :: (entrance area) :: CorSec Destruction Code Sequences

Mauler Stronghold, Naboo (chest inside the building; 2910 1098)

Rogue CorSec Hideout, Corellia (desk at bottom of base building; 5231 1592)

Nightsister Slave Camp, Dathomir (damaged metal drum inside small cove half-way through; 2474 -1543)

 


*** MISSION WALKTHROUGHS ***

 


First off, here's a handy map to use:


It's not 100% accurate, but it's definitely good enough to get you through the missions...

(bow = front, stern = back, port = left, starboard = right)

Rescue Mission:

1. From Start/Clone on the Main Level, go to the Mess Hall (large room, middle of the ship).

2. In the port closet there is a broken droid, loot it to get the Droid Module (DM).

3. Go to Elevator E2 and take it down to the Lower Level.

4. Go to the starboard Engine Room in the stern of the ship.

5. Head down into the small room off of the starboard Engine Room.

6. Place the Droid Module (DM) into the broken R2 droid there and it will disable the electrical field.

7. Use the console (C3) there to unlock the Meeting Room (MR).

8. Go to the Meeting Room (MR) and unlock the Elevator Switch (ES).

9. Head to the front of the ship, grabbing loot along the way (L2).

10. Go to Elevator E4 and go down to the Sub Lower Level.

11. Follow the corridor to the very end and use the console to get the Prisoner’s Code (CP).

12. Go back to Elevator E4 and up to the Lower Level again.

13. Take the Elevator E3 up to the Main Level.

14. Head to the Prisoners (P) in the brig, use the Prisoner’s Code (CP), and talk to the prisoner.

15. Get out of the ship using the closest Escape Pod! Or go collect the rest of the loot...

Assassination Mission:

1. From Start/Clone on the Main Level, go to the Mess Hall (large room, middle of the ship).

2. In the port closet there is a broken droid, loot it to get the Droid Module (DM).

3. Go to Elevator E2 and take it down to the Lower Level.

4. Go to the starboard Engine Room in the stern of the ship.

5. Head down into the small room off of the starboard Engine Room.

6. Place the Droid Module (DM) into the broken R2 droid there and it will disable the electrical field.

7. Use the console (C3) there to unlock the Meeting Room (MR).

8. Go to the Meeting Room (MR) and unlock the Elevator Switch (ES).

9. Grab the Port Officer’s Quarters Code (CP) and loot (L2) from the broken droid and armoire.

10. Head to the front of the ship.

11. Take the Elevator E3 up to the Main Level.

12. Head to the front of the ship and go to the Port Officer’s Quarters.

13. Use the Port Officer’s Quarters Code (CP) and assassinate the target (I).

14. Get out of the ship using the closest Escape Pod! Or go collect the rest of the loot...

Destroy Mission:

1. From Start/Clone on the Main Level, go to Elevator E1 and head up to the Upper Level.

2. Go down the hall into the first side room and grab the Disk #4 (D4) from the marked chest (open it).

3. Go to the next side room, grab the loot (L1) and learn how to destroy the ship (CF).

4. Head back to Elevator E1 and go down to the Main Level.

5. From the elevator go straight to the room at the other end of that hall (Control Room).

6. Use the two working consoles in there to get the Bridge Code (CB) and the Armory Code (CA).

7. Go to the Mess Hall (large room, middle of the ship).

8. In the port closet there is a broken droid, loot it to get the Droid Module (DM).

9. Go to Elevator E2 and take it down to the Lower Level.

10. Go to the port Engine Room in the stern of the ship.

11. Head up the ramp to the platform and into the small room.

12. Use the console to set the Fuel Controls (FC) to the HIGHEST setting.

13. Go to the starboard Engine Room in the stern of the ship.

14. Head down into the small room off of the starboard Engine Room.

15. Place the Droid Module (DM) into the broken R2 droid there and it will disable the electrical field.

16. Use the console (C3) there to unlock the Meeting Room (MR).

17. Go to the Meeting Room (MR) and unlock the Elevator Switch (ES).

18. Set the Hyperdrive Control (H), on this floor forward from the “star” room, to the LOWEST setting.

19. Head to the front of the ship, grabbing loot along the way (L2 & L3).

20. Take the Elevator E3 up to the Main Level.

21. Head to the very front of the ship and use the Bridge Code (BC) to unlock the Bridge.

22. Inside there is the Engine Controls (EC), set them to the LOWEST setting to finalize the self-destruct.

23. Get out of the ship using the closest Escape Pod! Or go collect the rest of the loot...

 


*** THE LOOT CONTAINERS ***

 


You can find the following notable loot randomly in one of the four loot containers on the Corvette:

Power Plant AV-21

Berserker Rifle Schematic

Berserker Rifle Stabilization Component

Marine Armor Chest Plate (Rebel Insignia)

Marine Shirt (Rebel Insignia)

A Bantha Doll

 


*** INFORMATION ***

 


Getting on the Corvette:

In order to get on board the Corvette you must first get a ticket authorization.

To get the ticket you must talk to the specific NPC for the Corvette mission you wish to attempt: Rescue, Assassination, or Destroy. There is one ticket authorization NPC for each of the missions for each of the factions (Imperial, Rebel, and Jabba) for a total of nine in all.

The NPC will only give you the ticket if you can gather a specific document they require for the mission (listed above).

This document can be found in one of three locations. These three locations are different for each of the missions. The location containing the correct document is random. The other two locations will contain other documents as well. However, they cannot be used to gain access to the Corvette and can only be turned into the NPC for faction points.

Once you give the NPC the correct document they will grant you a ticket authorization to get onto the Corvette. Bring this ticket to the NPC at the Corvette Shuttle location for your faction (mentioned above).

When you talk to the shuttle NPC you will be taken to a personal instance of the Corvette. Make sure everyone in your group is near you when you do this. They will get a confirmation dialog to accept the mission to go on the Corvette with you. When they accept they will be brought to your Corvette instance as well.

Note that for the Imperial and Rebel versions you must be at least a Combatant in order to speak with the ticket authorization NPC and the shuttle NPC.

Any faction can do the Jabba Corvette missions. However, you will need non-negative Jabba faction to talk to two of them (Bronell and Bruce McBrain) and you will need access into Jabba's Palace to talk to one of them (Bronell). Be aware that the MOB's on these Corvette missions are primarily CorSec, so you will likely lose a lot of faction with them from doing these missions (if you fight).

Also note that you can only obtain one ticket authorization per character at a time. Furthermore, you can only attempt to do the mission for one NPC at a time. If you're collecting documents or have a ticket authorization already you will NOT be able to get the mission from any of the other Corvette mission NPC's. If you wish to attempt a different mission from the current one then you must speak with the original ticket authorization NPC that you are currently 'working' for and withdraw from their mission.

Onboard the Corvette:

You have one hour to complete your mission from the second you board the 'vette. When the time has expired you will automatically be ejected back to the shuttle location.

To get off the Corvette (before the timer expires) you must use one of the Escape Pods. These are accessed by using one of the terminals sticking out of the wall in the outside port and starboard corridors (noticeable for their much darker atmosphere compared to the rest of the white ship). Make sure you don't use these by accident... you can't get back on the ship!!!

If you disband from the group you will be ejected from the Corvette, unless you're the ticket holder, in which case everyone else will get ejected (unconfirmed). Obviously, you shouldn't do this!

If you die you will respawn at the starting location of the Corvette (no extra wounds or decay penalty).

MOB's won't respawn *unless* the ticket holder dies (10 minutes?).

There are four lootable containers on the Corvette: one in the second room on the top floor, two in the room off of the five-corridor room on the bottom floor (across from the room where you get the port officer’s quarters code from the console), and one in the back of the armory (code required to get in).

Accessing any of the loot containers will cause 1 or 2 Super Battle Droids to spawn.

The loot containers require one hour to 'respawn' loot in them from the _last time they were accessed_ (even if it's a "new" instance of the Corvette).

In order to unlock the Meeting Room door you must travel to the starboard-side Engine Room. In there you will find the console to unlock the door. Unfortunately it's behind a deadly electrical field that few can survive. Luckily there is an R2 droid nearby that can disable the field, but it's currently broken. In order to fix it you must grab the Droid Part from the broken down droid in the Mess Hall port-side closet on the Main Floor. Use this part on the R2 droid by the electrical field by dragging it from your inventory on to the droid (can't be in combat). After this the droid will come to life and go deactivate the field so that you can access the console to unlock the Meeting Room door. This must be done for all Corvette missions. However, there is a bug that sometimes allows this to be bypassed...

When you receive your mission complete message you *must* use an Escape Pod to truly successfully complete the mission.

Note that there is currently an instancing bug with the Corvette where it will not get "cleaned up" from other people's missions, such as Super Battle Droids not despawning and loot containers not respawning their loot for your mission. Unfortunately this issue seems to compound throughout the day, usually leading to insane conditions on the Corvette if you try it later on in the day due to over-spawning SBD's and a several bugs...

Corvette Rewards:

Once you complete your mission and use an Escape Pod you will acquire a badge for that version of the Corvette. There is a badge for each faction's missions, so nine badges in total. Everyone that is onboard the Corvette when the mission completed message is broadcast and uses an Escape Pod to get off afterwards will receive the badge.

Everyone in the group that successfully completed the Corvette mission can return to the ticket authorization NPC that gave the mission to claim a reward of an AV-21 Speeder Schematic (learnable by a Master Artisan).

Loot container stuff:

Power Plant AV-21 is required to make AV-21 Speeders.

Berserker Rifle Schematic is learnable by a Weaponsmith.

Berserker Rifle Stabilization Component is required to make Berserker Rifles.

Marine Armor Chest Plate and Shirt (insignia) are Bio-linkable items that Rebels can wear.

The Bantha Doll is just a cute decoration (a named variant can easily be obtained elsewhere though).

Note, if you were doing the Jabba Corvette missions, you probably lost a lot of CorSec faction. This can make travelling in cities on Corellia a bit of a pain since CorSec often patrol there and will aggro you if your faction is low enough with them. To easily gain back this faction quickly you can either run Rogue CorSec missions or head out to the Rogue CorSec POI base.

 


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