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Saturday, May 17, 2014

Wild Star Beta Report: Thumbs Up!

The Open Beta continues through tomorrow.  I do not think I'll get much play time in so here are my thoughts:


Playing this morning I wished I had more time to play.  More time with my character and the world.  I'd like to get just a bit farther, see a bit more.

The game is so very smooth, "polished" as they say.  For a game I paid no attention to before this open beta opportunity, I really like it and am likely to play at launch.

As I've been thinking about what I like, the exploration is a lot of fun.  I do like the Explorer Path. It reminds me of the old Tomb Raider games where you'd get into a new section of the tomb and you could see where you needed to go, but dang, how on earth were you going to get there?

I like the combat, though I'm not a fan of those red fans of stun/knockdown the enemy drop on the ground in front of you.  Neverwinter is the other that does that, right?  What I'm doing is hitting them as fast as I can with my own shots then as they lay down the red stuff I use my ability which slams/stuns them and moves me out of range behind them.  It works nicely with single targets and has some utility with multiple.  When in doubt, JUMP.

Looking at Zone chat this morning things were pretty mellow.  I'm seeing people asking how things work, asking advice on builds, armor and skills.   This bodes very well.

Often it seems people are in the chats slamming the game, comparing it to other games, just being nothing but critical as Trolls do like to do.

Saying goodbye to my girl for now, I'll bring her back in June :)    Happy testing!


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