Tuesday, December 16, 2014

Pause To Buy

I was just reading a game review which talked about the constant interruptions of gameplay caused by your need to buy something to continue.

The phrase Pause To Buy covers this, right?  You can't advance successfully without constant reminders of the cash shop, and even if you can keep playing without paying, any immersion is gone.

This message brought to you before I hit the bottom of my first cup of coffee...zzzzz

Sunday, December 14, 2014

Rejuvenation Potion...Rejuvenated

Ok the Rejuvenation Potion (That requires 500 Alchemy) I can make now no longer takes Crescent Oil and Crescent Fish Flesh, noooo it takes One Healing Tonic (a FIRST AID RECIPE) and One Draenic Mana Potion (Alchemy Recipe).

I currently have the skill and materials to make 2 Healing Tonics (10 Sea Scorpion Segments each).  I haven't done much with my first aid skills as you can see.

 


I have the recipe for the Draenic Mana Potion, at least.




I'd best step up my Sea Scorpion Fishing.  At least I can let everyone know they can make some potions if they have first aid skills.

Heading in the right direction, perhaps.

Saturday, December 13, 2014

Tiny Screen Adventures: Syberia

I finally have left the mechanical city of Valadilene after much backtracking.  My companion Oscar the automaton was particularly torturous about taking my ticket.

I am a bit horrified to have made it out of one train station only to be apparently stuck in another.



I got truly stuck a couple of times and found help at The Adventure Lantern.

Friday, December 12, 2014

Tiny Screen Adventures: The Longest Journey

I have this for PC and I now recall I didn't get very far in the game.  I had been thinking it was some technical glitch, but I can see now that I stopped dead after The Longest Most Awful Conversation in all my gaming history. The two women pictured below have an interminable dialog about the apt. building they live in and its residents and everyone's love lives.  I thought I was gonna die.

I could not escape the conversation until every annoying tidbit had been discussed. JSM. 

Muttering terribly I made sure I saved the game once I was finally released.

As a side note, inventory items are combined by dragging one item on top of another.

I shall report back once I escape Slime Central.


Thursday, December 11, 2014

Alchemy 700 Bo-ring

By grinding Stamina Flasks last night I easily made Alchemy 700 with my main character.  I can make myself health potions, but I cannot make a single Health Potion for my beloved guildies. 

I keep the Guild Bank Stocked with all the levels of Health Potions and more.  I cannot make a single Health Potion at Draenor level for anyone but myself.  That is no fun at all, and I can no longer take care of my peeps as I like to so they have a better experience playing with items I can craft for them.

Bah I say, bah.

Tuesday, December 9, 2014

More Tiny Adventures

You'll be pleased to know I figured out the trick of the jump in Tomb Raider's Caves though I haven't made it yet.  Mouse and keyboard ftw.  I'll get it.

Tomb Raider 2 has the same interface but allows you to start with Lara's mansion to practice your moves.  The butler and his rattling teacups must die.



Syberia continues to charm with its mechanical village. Sometimes the interact buttons don't seem to load animations properly but otherwise it is pretty immersive.



The Longest Journey has a nice introduction by Ragnar Tornquist. Graphically lovely as well on the small screen it should be a nice match for cozy adventuring.

 The inventory screen is nice and sharp but these objects aren't combining as I expect they should.


...posted from my tiny iPod.

Monday, December 8, 2014

Galaxies Tuesday Bonus Round

From Favorite Dev Quotes.doc, my all time favorite dev quote:


Folks like me do not get to make those kind of calls. People who script/code are very similar to plumbers. If the bosses wants us to put a toilet in the center of the living room, we redirect the pipes, dig a hole and install that toilet in the center of the living room. I may be able to put one of those cakes in it that turns the water blue, but that toilet is going in the center of the living room.

Blixdev Game Designer - Systems
Star Wars Galaxies

Galaxies Tuesday: SonGouki's Obi Wan Guides

Mustafar.  What a dark, burning beautiful place.   It was one of my favorite places in all the galaxy.  It contained a ton of excellent quests and was a challenging place to go when you wanted a bit of adventure.

Too bad its introduction came with the most complete betrayal in gaming history.  I was in the beta for the area. For a month or so, everyone was really excited and the devs were very accessible and they answered every question they could.  Suddenly, they went quiet and didn't respond anymore.  People kept testing but nobody could figure out what happened.  Now we know.  Despite that, the planet for a great while (before being NGE-ized) was a fantastic place once it went live. 

Here's a guide to Mustafar:


INTRODUCTION                                                                                 
Hello everyone, the following is my attempt at a complete guide to all of the new quests in the Trials of Obi-Wan expansion. I’ve tried to keep the guide ‘compressed’ in order to (hopefully) make it easier to read over and print. Be warned though, that due to the nature of this guide there will be minor spoilers, though I’ve tried to minimize them as much as possible.
Using This Guide:
The following coloring code is used throughout the guide:
orange text = quest titles
yellow text = task titles
green text = quest rewards
red text = enemy encounters
blue text = waypoints
Additionally, beside each quest title I’ve listed the combat details of the quest to help the non-combatants see which quests they’re able to do. Here’s how the ratings work out:
[combat] = must have combat skills to complete the quest
[combat (voluntary)] = combat skills may be used to complete the quest, but not necessary
[non-combat, dangerous] = do not need combat skills, but required to travel into or encounter dangerous areas
[non-combat, risky] = do not need combat skills, but required to travel through potentially risky areas (eg. general spawns)
[non-combat, safe] = do not need combat skills and not required to travel through or encounter anything risking combat
As a point of reference, in this guide I refer to a “Quest” as the overall entry in your Quest Journal (QJ) that you receive at the starting of it. A “Part” is an individual sub-item under the Quest title in the QJ, and is usually the current task that you must fulfill in order to receive the next Part, and eventually complete the Quest. Sometimes Quests lead to other Quests, forming a chain of Quests. These are referred to here as “Quest Series” (also known as Epic Quests).
The numbers beside the quest titles are for reference only and not meant to indicate the order that the quest should be done. The only exception to this is quest series, which must be done in order.
For links to pictures of rewards, bosses, and maps please go to the end of this guide.
If you know of any quests not listed here, please post the name of the NPC or item that gives the quest and where they can be found (very important), I’ll take it from there. Also, if you have any corrections to the info here, please let me know as well. Thanks.
Tips For This Expansion:
The planet of Mustafar has no space zone, so you can’t fly your personal ship there, in space or by travelling. In fact, the only way there is to take a shuttle from Corellia or Talus.
Getting around Mustafar can be a bit dangerous if you’re not careful, due to the liquid hot magma all over the place. Luckily all of the continents are connected to each other by bridges, so it is definitely possible to get to all areas without needing to singe yourself (though it can be a long trip, especially to Tulrus Isle and Berken’s Flow). With that being said, you can make it small distances over lava before you’ll melt, so it is possible to take shortcuts occasionally. However, the best way to take in that wonderful sulphur aroma is by using the Lava Flea Mount, a Desert Skiff, a Jetpack, or the Lava Skiff (not to be confused with the Desert Skiff), all of which can transport you over lava without harm.
BTW, don’t forget about the new Abandon Quest feature! You can abandon any of the quests In Trials of Obi-Wan, even quest series. If you want to start the quest again simply talk to the NPC (or interact with the item) that originally started the quest. For quest series you don’t start over again at the beginning of the whole series, just at the current quest in the series that you were on. For Obi-Wan, you can use the Holocron at the Shore of Remorse to start over one of his Trial quests again if you abandoned it.
Many quests in this expansion require that you kill a specific NPC or creature. These MOB’s will often spawn at a set location, which I usually include waypoints to in this guide. However, be aware that they usually do not spawn specifically for a quest holder, but are instead on re-spawn timers at that location. Also, sometimes there are placeholder MOB’s at the location where the quest MOB is supposed to spawn, which you must kill in order to allow the quest MOB to spawn. Even then though, the spawn is still usually on a timer, meaning you must kill the placeholder(s) repeatedly until the quest MOB spawns. Credit for killing quest MOB’s is the same as looting rights, the person/group that does the most damage gets it.
Finally, the following is a post by the devs on NPC AI and the expected level of challenge from encounters (slightly outdated by the NGE, but still applicable):


A number of changes have gone in recently changing the way NPC's behave in combat.

Relative combat level difference combat modifiers have been adjusted. NPC's close to the players level +/- 2 will have less of a combat difference. NPC's far from the players level +/- 10 will have a greater difference.

NPC Jedi specific skill modifiers are now being applied. NPC Jedi and pseudo Jedi (Nightsisters) should see receive a noticeable boost in their offensive and defensive capabilities.

Elite and boss class NPC's have had their damage ranges adjusted. Average damage has been raised slightly and minimum damage has been raised by a moderate amount.

Most NPC's have attained combat classes and can make use of abilities inherent to that class. These include defensive stances as well as powerful offensive attacks.

Some NPC's have gained the ability to resist or be outright immune to some effects. These effects include root, snare, daze, attack slow and armor break.

NPC's have had their chance to perform knockdown attacks greatly reduced.

For reference, an even level con is roughly broken up into four categories.

Normal: This is an even fight for one person
Elite: This is intended for 2-3 players
Boss: This is intended for 4-6 players
Special Event: These encounters will often vary wildly, from the solo Lord Vartonis [edit] experience to the Kubaza Beetle Cavern event which was designed for 5-8 players.

As you know many NPC's range up to level 90. A level 90 boss is intended to be a challenge for a full group of combat players.


With that being said, if you’re looking for help with a quest don’t forget about the Planet chat tab. It’s a great way to hook up with others to handle those more difficulty encounters, and chances are there are other players on the same quest as you also looking for help. Trust me, you will need to group to complete some quests (in fact one of the dungeons requires that you have at least four people). So don’t be afraid to ask for help, or to offer it either.
 
Enjoy the guide and good luck on Mustafar!
 
Message Edited by SonGouki on 11-16-2005 08:41 PM
- SonGouki


"If you strike me down, I shall become more powerful than you can possibly imagine."
11-16-2005 05:34 PM
 
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Trials of Obi-Wan Quests - General Mustafar Quests Part 1
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SonGouki
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Posts: 2850
Registered: 08-14-2003

SonGouki
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GENERAL MUSTAFAR QUESTS                                                       
1) Symbols of Chu-Gon Dar [non-combat, risky]
Rewards: Chu-Gon Dar Cube, A Barely Glowing Old Cup, A Barely Glowing Datapad, A Barely Glowing Worklight
Start: Ithes Olok, [435,-1215], Mensix Mining Facility, Mustafar
Part 1: Find the Ruins - Located at [326,-2975]
Part 2: Locate the Tablets - Ancient Tablets: [336,-2981], [329,-3023], [262,-3021]; Radial menu: “Copy tablet”
Part 3: Return the Notes - To Ithes Olok
2) Miner Madness [combat]
Rewards: Mustafarian Modified Disruptor Pistol (CL55, Pistoleer:Master)
Start: Chief Armstrong, [309,-1269], Mensix Mining Facility, Mustafar
Part 1: Travel to the Poisoned Miners’ Camp [-2716,-2025]
Part 2: Use the Tracking Computer [-2716,-2034] - Radial menu: “Activate Tracking Computer”
Part 3: Wait for Track - Takes about 10 seconds
Part 4: Track the Crazed Miners - Homing Beacon Location [-2499,-1210]
Part 5: Destroy the Crazed Miners - Combat: 10 Trilom Infected Miners (CL69) will spawn when you reach the homing beacon location, kill them all
Part 6: Return to Chief Armstrong
3) Being A Good Samaritan [combat]
Rewards: Wild Force Shard (Offensive Burst)
Start: Pwwoz Pwwa, [449,-1118], Mensix Mining Facility, Mustafar
Part 1: Scene of the crime - Pwwoz’ camp site [-2505,-1232]
Part 2: A flea in a haystack - Combat: A bunch of Lava Fleas (CL65) spawn in the camp, kill them until you get the crystal
Part 3: A decision to be made - Return to Pwwoz; You can choose to either give him back the crystal or keep it
Option A (give):
Part 4: Possessed - Combat: If you choose to give it back you’ll have to fight him, Pwwoz Pwwa (CL83 Elite Jedi); You only get the reward if you defeat him; If you die you can go back and fight him again
Option B (keep):
If you choose to keep it you’ll finish the quest and get the shard, but 2
Hired Thugs (CL70) will spawn and attack you at some point (you don’t have to fight them though)
4) A Collector’s Business [combat (voluntary)]
Rewards: 10K Credits, Sith Holocron (Forbidden Knowledge I)
Start: Q4P3, [430,-1230], Mensix Mining Facility, Mustafar
Part 1: In search of a droid - Last known droid coordinates [-1455,-1307]
Part 2: Collecting a memory - Broken Droid [-1537,-1317]; Radial menu: “Plug in scanner”
Part 3: Target located - Possible Codex location [-1585,284]
Part 4: Can this be it? - Pile of Rubble [-1578,284] and [-1583,278]; Radial menu: “Search rubble”
Part 5: Ambush - Combat: A Trinity Assassin (CL83 Elite Jedi) will spawn when you search the second rubble pile; You don’t have to defeat it, you can run instead
Part 6: Head back - To Q4P3
5) The Serpent Shard [combat]
Rewards: 20K Credits, Shard of the Serpent (Harmonious Counteraction)
Start: Ikt, [365,-1155], Mensix Mining Facility, Mustafar
Part 1: Tracing back the steps - Head to the Southern Jedi Ruins [-1683,230]; After receiving the popup message to search the area go to the Altar at [-1656,216]; Radial menu: “Closely inspect”
Part 2: Stakeout - A few seconds after inspecting the Altar a NPC will spawn somewhere very close by, named Illiv Orfa, converse with her; Combat: Illiv Orfa (CL84 Elite Jedi)
Part 3: Shard retrieved - Go back to the Altar [-1656,216]; Radial menu: “Inspect shard”
Part 4: Another one - Return to Ikt
6) An Archeologist’s Problem [combat]
Rewards: 5K Credits, Mustafarian Distance Globe (Mustafarian Heat Shock)
Start: Doctor Mi Fon Lu, [-1755,320], Southern Jedi Ruins, Mustafar
Part 1: Defeat 10 Blackguard - Combat: Blackguard NPC’s (CL72 to CL80 Elite); Found around the ruins at [-1518,208]
Part 2: Return to Dr. Lu
Part 3: Defeat Vansk of the Blackguard - Combat: Vansk of the Blackguard (CL80 Boss Jedi) [-1532,183] or sometimes at [-1478,173]
Part 4: Return to Dr. Lu
Part 5: Defeat San’sii the Kursk - Combat: San’sii the Kursk (CL82 Boss Jedi) [-1500,255]
Part 6: Return to Dr. Lu
7) Symbiosis [combat (voluntary)]
Rewards: Caller of Storms (CL55, Fencer:Master)
Start: Bag (“Inspect”), [1328,-2508], Mining Fields, Mustafar
Part 1: A virus? - Examine the dead Treasure Hunter corpses in the immediate area; Radial menu: “Examine corpse”; Combat: Spawns 2 Unknown Arachnoids (CL67) each time; On one of the corpses you’ll get the next part of the quest
Part 2: Dangerous indeed - Grab the contents of the Bag [1328,-2508]; Radial menu: “Seal and grab container”
Part 3: Stop the plague - Lava river [1296,-2275]; Travel to the waypoint and you will throw the bag into the lava
Part 4: Looking for clues - Corpses [1335,-2516]; Examine the dead Treasure Hunter corpse up on the hill [1346,-2565]; Radial menu: “Examine corpse”
Part 5: All you can do - Combat: After the second popup message you get the reward and 6 Unknown Arachnoids (CL67) will spawn, you don’t have to fight them though
8) The Man-eater [combat]
Rewards: 5K Credits, Mounted Tulrus Spine
Start: Chief Ulon Glost, [449,-1156], Mensix Mining Facility, Mustafar
Part 1: Collect the Contents of Tulrus’ Stomachs - Combat: Kill 10 Tulrus, any kind will do (CL78 to CL81); Found around the Tulrus Nesting Grounds [1160,655]
Part 2: Message from Chief Glost - Received via comlink immediately after killing the tenth Tulrus
Part 3: Travel to Area of Most Recent Attack - Most Recent Attack Location [2459,91]
Part 4: Destroy Foehorn - Combat: Foehorn (CL82 Elite Tulrus); Spawns when you reach the waypoint
Part 5: Return to Chief Glost
9) Beasts from the East [combat] ---repeatable
Rewards: 7K Credits
Start: Ivory Tulrus Tusk (“Study Horn Closely”), looted from Tulrus
Part 1: Kill 20 Tulrus - Combat: Kill 20 Tulrus, any kind will do (CL78 to CL81); Found around the Tulrus Nesting Grounds [1160,655]
 
- SonGouki


"If you strike me down, I shall become more powerful than you can possibly imagine."
11-16-2005 05:35 PM
 
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Trials of Obi-Wan Quests - General Mustafar Quests Part 2
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SonGouki
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Posts: 2850
Registered: 08-14-2003

SonGouki
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GENERAL MUSTAFAR QUESTS (continued)                                  
10-1) The Cursed Shard [non-combat, dangerous]
Rewards: none
Start: Menth Paul, [385,-1155], Mensix Mining Facility, Mustafar
Part 1: What to do? - While traveling around Mustafar you will be attacked on two occasions:
Combat: 3x
Tulrus (CL70) area around the Crystal Flats POI marker (was at [-997,-1589] for me)
Combat: 2x
A Smoldering Lava Flea (CL80 Boss) area around The Burning Plains POI marker (was at [-363,2107] for me)
You don’t have to fight them, just trigger the attacks; A few minutes after the second attack you will get the next quest
Starts “
The Cursed Shard, Part II” quest...
10-2) The Cursed Shard, Part II [non-combat, risky]
Rewards: Microsensory Mesh Gloves (Healer's Touch)
Start: Continuation of “The Cursed Shard” quest
Part 1: You now have a choice in the way you can rid yourself of the obviously cursed shard...
Option A (destroy):
Part 2: Destroy the menace - Throw the cursed shard into the lava river from the bridge to the Central Volcano [10,1502]
Part 3: What it wants? -  Once you arrive at the bridge proceed to the half way point on it [34,1334] and you will throw the shard into the lava below; A few steps later you will get the reward
Option B (sell):
Part 2: Not your problem - Deceive Uggo into taking the shard, he’s at the bar in the Mensix Mining Facility [383,-1168]
11-1) Fragments of the Past [combat (voluntary)]
Rewards: none
Start: Old box (“Inspect”), [-1506,190], Southern Jedi Ruins (Blackguard section inside long building), Mustafar
Part 1: Crystal splinters - Combat: Spawns 2 Trinity Assassins (CL83 Boss Jedi); Walk around [-1500,235] until you get the popup message that says the splinters are humming; Search the area for some “Crystal splinters” [-1490,253] (/target crystal); Radial menu: “Gather up splinters”
Starts “
Fragments of the Past, II” quest...
11-2) Fragments of the Past, II [combat]
Rewards: none
Start: Continuation of “Fragments of the Past” quest
Part 1: Reunited? - You have to find 4 Shard splinters around Mustafar (in any order). In order to do this you must first get a “humming” popup message and then a “Splinters awake” task, where you must search the nearby area for a splinter. This process is repeated for all 4 splinters. One is found on the ground, for the others you must defeat enemies to get them.
Shard splinter 1: Humming message [2176,3068]; Find the splinter on the ground at [2135,3161]; Radial menu: “Gather up splinters”
Shard splinter 2: Humming message [-1447,412]; Combat: Defeat Xos (CL88 Elite Jedi) [-1407,340] for splinter
Shard splinter 3: Humming message [1020,955]; Combat: Defeat Magma Horn (CL82 Elite Tulrus) [998,1012] for splinter
Shard splinter 4: Humming message [3344,2880]; Combat: Defeat Phantoms Bandits (CL69) in the area around the escape pod until you get the splinter
Part 2: Splinters awake - Need to complete this part for each of the Shard splinters
Starts “
Fragments of the Past, III” quest...
11-3) Fragments of the Past, III [combat]
Rewards: Wild Force Shard (Defensive Burst)
Start: Continuation of “Fragments of the Past, II” quest
Part 1: Assembling a crystal - Enter the Old Research Facility at [2109,3104], an instanced dungeon with plenty of CL80+ droids and creatures in it (see “Maps” links); Proceed through the dungeon as follows (use “/target” to find objects):
Main Floor:
1) Power Access Terminal (“Activate Power”) to open the door to the 1B Floor
1B Floor:
2) Storage Chest (“Open”) for the Access Key Card
3) Door Terminal (“Use Access Card”)
4) Journal Screen (“Inspect Closely”) for the Security Code
5) Door Terminal (“Use Security Code”)
6) Security Station (“Override Security”) to open the doors on the 2B Floor
2B Floor:
7) Photon Fusion Welder (“Start fusion process”)
Part 2: Process under way - Wait 10 seconds for the fusion process to finish
Part 3: Finished - Access the Photon Fusion Welder again (“Retrieve crystal”) to get the reward
12-1) A History Lesson [combat]
Rewards: Mustafar Lore Disk, Target Enhancement Helm (Battle, Assualt, or Recon version)
Start: Epo Qetora, [443,-1229], Mensix Mining Facility, Mustafar
Part 1: Ancient bunker - Old Research Facility [2109,3104]; Receive next part once arriving nearby at [2194,3051]
Part 2: Data search - Enter the facility, an instanced dungeon with plenty of CL80+ droids and creatures in it (see “Maps” links); Proceed through the dungeon as follows (use “/target” to find objects):
Main Floor:
1) Power Access Terminal (“Activate Power”) to open the door to the 1B Floor
1B Floor:
2) Storage Chest (“Open”) for the Access Key Card
3) Door Terminal (“Use Access Card”)
4) Journal Screen (“Inspect Closely”) for the Security Code
5) Door Terminal (“Use Security Code”)
6) Security Station (“Override Security”) to open the doors on the 2B Floor
2B Floor:
7) Venitlation System (“Start Ventilation”)
8) Air Systems Terminal (“Open Stuck Vents”)
Main Floor:
9) Defeat the Ancient Xandank (CL87 Boss, Immune: Armor Break) ---not required
10) Log Access Terminal (“Scan terminal”); All group members with quest need do this
Part 3: Computers - Kill Security Droids in the facility until you get the Decryption Key
Part 4: The right key? - Go back to the Log Access Terminal and select “Use decryption key” from its radial menu
Part 5: Mission accomplished - Return to Epo Qetora
Opens “
A History Lesson, Part II” quest...
12-2) A History Lesson, Part II [combat]
Rewards: Mustafar Lore Disk II, Coynite Disruptor Rifle (CL55, Rifleman:Master) *OR* Coynite Sfor Republic Carbine (CL55, Carbineer:Master) *OR* Coynite Disruptor Pistol (CL55, Pistoleer:Master)
Start: Epo Qetora, [443,-1229], Mensix Mining Facility, Mustafar; Continuation of “A History Lesson” quest
Part 1: A second lesson - Travel to the Berken’s Flow Jedi Ruins at [3207,1260]
First tablet piece - Pile of rocks [3208,1042]; Radial menu: “Seach rubble” for tablet piece
Second tablet piece - Remains [3259,1389]; Radial menu: “Search remains” for tablet piece
Third tablet piece - Combat: Defeat Scavengers (CL72) around [3207,1260] until you get the tablet piece
Fourth tablet piece - Combat: Defeat Skar (CL84 Elite Jedi) [3068,1613] for tablet piece
Part 2: All done, hopefully - Return to Epo Qetora
13) A Hidden Treasure? [combat]
Rewards: Modified Fusion Reactor Schematic (Shipwright:xx4x)
Start: Buried Tablet (“Inpsect”), [2916,1410], Berken’s Flow Jedi Ruins, Mustafar
Part 1: A vault? - Secret vault [1750,1214]
Part 2: Disabling the security system - The following instructions are given once arriving at the vault:
Step 1) Turn the left Dial to 8 (“Turn to 8”)
Step 2) Click the saber symbol on the Holocron (“Click saber symbol”)
Part 3: A hidden treasure, the choice - Choose between the left or right Lever on the vault; Radial menu: “Pull lever”; The outcome and reward is the same for pulling either lever
Part 4: The ancient guardian - Combat: Guardian Droid (CL78); Spawns if you pull either Lever
Part 5: A strange schematic - After killing the droid you will get the reward
14) Sickness of the Storm Lord [combat]
Rewards: Mustafarian Injector (Advanced Poison Protection)
Start: Jural, [3321,2139], Berken’s Flow Jedi Ruins, Mustafar
Part 1: Destroy the Storm Lord Minions - Combat: Kill 15 Storm Lord Minions (CL80); Found all around the ruins at [3207,1260]
Part 2: Return to Jural
Part 3: Destroy the Storm Lord Zealots - Combat: Kill 10 Storm Lord Zealots (CL83); Found all around the ruins at [3077,1259]
Part 4: Return to Jural
Part 5: Defeat the Prophet of the Storm Lord - Combat: Prophet of the Storm Lord (CL87 Boss Jedi) [3195,770]
Part 6: Return to Jural
Part 7: Defeat the Storm Lord - Combat: The Storm Lord (CL90 Boss Jedi) [3069,1131]
Part 8: Return to Jural
 
- SonGouki


"If you strike me down, I shall become more powerful than you can possibly imagine."
11-16-2005 05:36 PM
 
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Trials of Obi-Wan Quests - General Mustafar Quests Part 3
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SonGouki
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Registered: 08-14-2003

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GENERAL MUSTAFAR QUESTS (continued)                                  
15) Activate the Miner Markers [non-combat, risky]
Rewards: 5K Credits per area (35K Credits total), Mounted Lava Lizard Heart, Badge: Master Mustafar Trailblazer
Start: Surveyor Jo Keslev, [313,-1267], Mensix Mining Facility, Mustafar
Part 1: Travel to each of the miner’s markers and use “Activate Marker” from their radial menu. Note that you can (and should) grab all the quests for each of the marker sets (seven total) from Keslev at the same time, they don’t have to be done individually. The Credits are rewarded automatically upon activating all the markers in an area. Return to Keslev when you’ve activated ALL of them to receive the Mounted Lava Lizard Heart reward and the badge. BTW, these markers also serve as great waypoints to a lot of quest destinations around Mustafar, so it’s a good idea to keep them handy.
(thanks goes to Altyrell for originally posting a set of these waypoints in the ToOW Beta forums)
The Mining Field Markers - Activate the Five Miner Markers:
- Chu-Gon Dar Ruins [
337,-2920]
- Southern Lava Falls Marker [
2146,-3168]
- Koseyet Bridge Marker [
3049,-3181]
- Destroyed Mining Facility Marker [
845,-2271]
- Mensix Mining Facility Marker [
-70,-1682]
The Crystal Flats Markers - Activate the Five Miner Markers:
- Crystal Flats Bridge Marker [
-2327,-469]
- Crystal Fields Marker [
-1139,-543]
- Crystal Falls Marker [
-1771,-1283]
- Salvage Bandit Camp Marker [
-3041,-2873]
- Crossroads Marker [
-1369,-2797]
The Smoking Forest Markers - Activate the Five Miner Markers:
- Northern Jedi Ruins Marker [
-2573,3219]
- Burning Plains Bridge Marker [
-1551,1985]
- Field Miner Camp Marker [
-2271,1268]
- Southern Jedi Ruins Marker [
-1404,400]
- Western Smoking Forest Marker [
-3345,1413]
The Central Volcano Markers - Activate the Three Miner Markers:
- Kubaza Beetle Cavern Marker [
-823,430]
- Old Republic Cruiser Crash Site Marker [
97,179]
- Main Lava Flo Marker [
-95,1201]
The Burning Plains Markers - Activate the Five Miner Markers:
- Berken’s Flow Bridge Marker [
764,2536]
- Temple Ruins Marker [
90,2945]
- Central Volcano Bridge Marker [
103,1618]
- Central Burning Plains Marker [
74,2156]
- Northern Burning Plains Marker [
-1610,2930]
The Berken’s Flow Markers - Activate the Five Miner Markers:
- Droid Factory Marker [
3272,-758]
- Tulrus Isle Bridge Marker [
2305,-486]
- Jedi Ruins Marker [
2959,996]
- Old Republic Facility Marker [
2269,3056]
- Berken’s Flow Marker [
2373,706]
The Tulrus Nesting Grounds Markers - Activate the Three Miner Markers:
- Sher Kar Cave Marker [
909,1098]
- Tulrus Nesting Grounds Marker [
1082,63]
- Tulrus Nesting Grounds Entrance Marker [
1220,-530]
16) Exploration of Mustafar [combat]
Rewards: 10K Credits, Map of Mustafar
Start: Planetary Map (“Study Map”), [410,-1321], Mensix Mining Facility, Mustafar
Part 1: Explore Mustafar - Travel to the each of the areas and do something specific there
Travel to Tulrus Isle [1920,-525] - Hunt 5 Tulrus - Any (CL78+)
Travel to the Berken’s Flow [1055,2466] - Hunt 5 Xandank - Any (CL75+)
Travel to the Central Volcano [44,1367] - Examine the Crash Site - [95,555]
Travel to the Burning Plain [-1177,2038] - Hunt 5 Kubaza Beetles - Any (CL70+)
Travel to the Smoking Forest [-2196,-242] - Hunt 5 Blistmoks - Any (CL67+)
Travel to the Crystal Flats [-1180,-2950] - Hunt 5 Lava Fleas - Any (CL65+)
17) The Jagged Teeth [combat] ---repeatable
Rewards: 8K Credits
Start: Medical Hologram (“Use”), [386,-1080], Mensix Mining Facility, Mustafar
Part 1: Collect 15 Jagged Jundak Teeth - Combat: Kill Jundak (CL78+) until you get 15 jagged teeth
18) A Strange Gem [combat] ---repeatable
Rewards: 5K Credits
Start: Kubaza Beetle Beads (“Study Lava Beads Closely”), [366,-1256], Mensix Mining Facility, Mustafar
Part 1: Collect Kubaza Beetle Beads - Combat: Kill Kubaza Beetles (CL70+) until you get 15 beetle beads
19) Skull of the Jundak [combat]
Rewards: Jundank Skull
Start: A Bleached Jundak Skull (“Study Skull Closely”), [372,-1259], Mensix Mining Facility, Mustafar
Part 1: Collect Skull of an Ancient Jundak - Ancient Jundak [1264,1299]; Combat: Ancient Jundak (CL84 Elite)
Part 2: Bleach the Skull - Vat of Bleach [442,-1220] inside the Mensix Mining Facility; Radial menu: “Bleach Skull”
Part 3: Bleaching the Skull - Wait 10 seconds and then use the Vat of Bleach again to “Remove Skull from Vat”
20) Skin the Blistmoks [combat]
Rewards: Blistmok Skin Rug
Start: Blistmok Skin Rug (“Use”), [443,-1124], Mensix Mining Facility, Mustafar
Part 1: Collect Rug Materials - Collect the following to create your very own Blistmok Skin Rug:
Collect Pristine Blistmok Skins - Combat: Kill Blistmoks (CL67+) until you get 10 pristine skins
Collect Preservatives - Collect 3 preservatives from Chemical Lockers in mining camps around Mustafar:
[
14,-3248], [-2676,-2020], [2477,100], [-2484,1444], [-519,2346];
Radial menu: “Take Preservative” ; Can take only one from each locker
Part 2: Gather Skin of Ura Jen [-903,-334] - Combat: Ura Jen (CL80 Elite Blistmok)
21) The Jedi’s Guard Dog [combat]
Rewards: 10K Credits, Mustafarian Miner’s Boots
Start: Data Recorder (“Activate Recording”), [-3136,-3052], Salvage Bandit Camp, Mustafar
Part 1: Find Cobak - Combat: Kill Cobak (CL80 Elite Xandank) [1672,1854] to get the keycode from his collar
Part 2: Open the Chest - Old Locked Chest [1672,1853]; Radial menu: “Enter Keycode”; Keycode: 78452
22) A Moral Choice [combat (voluntary)]
Rewards: 20K Credits, Hologram (Executive from Option A *OR* Miner from Option B)
Start: Mining Corporation Executive, [307,-1222], Mensix Mining Facility, Mustafar
You have a choice with this quest, either to do as the Exec asks and sabotage the striking miners or to do the ‘right’ thing and see that the truth behind the miner’s stike is made public...
Option A (sabotage):
Part 1: Dirty business - Striking miners camp [-2387,1515]; Power Generator; Radial menu: “Tear out cables”; Combat: Spawns 2 Miners on strike (CL70), don’t have to fight them though
Part 2: Take the core - Power Generator; Radial menu: “Steal core”; Combat: Spawns 2 Miners on strike (CL70), again, you don’t have to fight them if you don’t want to
Part 3: Return - To the Mining Corporation Executive [307,-1222] to get the executive holo
Option B (truth):
Speak with the Mining Strike Leader [
-2385,1508] instead of sabotaging the Power Generator and let him know what you were sent there to do...
Part 1: Switched sides - Bring the disk to the Mining Network Terminal in the Mensix Mining Facility [371,-1215]; Radial menu: “Upload data”; Combat: At some point 3 Corrupt Security Guards (CL70) will spawn and attack you in the Mensix Mining Facility, you don’t have to fight them though
Part 2: Mission accomplished - Striking miners camp [-2387,1515]; Return to the Mining Strike Leader [-2385,1508] to get the miner holo
23) The Strike [non-combat, risky]
Rewards: 10K Credits, Mustafarian Mining Suit
Start: Urup Fal’co, [306,-1226], Mensix Mining Facility, Mustafar
Part 1: Talk with Foreman Nurfa Laz’op - Striking Miner’s Camp [-2500,1464]
Part 2: Steal Tulrus Eggs - Travel to Tulrus Isle [1220,-530]; Look for Tulrus Nest Sites along the edges of the inner valley:
[
983,705], [1109,993], [1204,524], [1243,318], [1105,185], [938,-83], [1306,-33], [1353,-208], [1335,-281], [970,-326];
Radial menu: “Steal Egg”; You need to get 10 eggs
Part 3: Return to Foreman Nurfa Laz’op [-2517,1471]
Part 4: Return to Urup Fal’co
24) Clear Out Beetle Nest [combat]
Rewards: 10K Credits, Mounted Kubaza Beetle Head
Start: Foreman Donko Jen, [446,-1173], Mensix Mining Facility, Mustafar
Part 1: Travel to the Mining Camp - Kubaza Beetle Infested Mining Camp [-506,2355]
Part 2: Destroy the Four Kubaza Beetle Nests - Look around the outside of the camp area for Kubaza Beetle Nests; Radial menu: “Place Charges”; Move a safe distance away and wait 10 seconds for them to go off; Combat: Spawns 5 Plains Kubaza Beetle Soldiers (CL 77 Elite) per person in the group with the mission, you need to kill them all (not easy!); Repeat for all four lairs...
Destroy Kubaza Beetle Nest [-544,2383] - Defeat Kubaza Soldier Beetles
Destroy Kubaza Beetle Nest [-518,2401] - Defeat Kubaza Soldier Beetles
Destroy Kubaza Beetle Nest [-497,2395] - Defeat Kubaza Soldier Beetles
Destroy Kubaza Beetle Nest [-469,2381] - Defeat Kubaza Soldier Beetles
Part 3: Clean up Any Remaining Kubaza Beetles - Combat: Kill 5-6 Kubaza Soldier Beetles (CL80) around the area
Part 4: Return to Donko Jen
25) Unlocking the Secrets [combat]
Rewards: 10K Credits, DP-23 Rifle (CL55, Bounty Hunter:Master)
Start: Pletus Croix, [-2911,2832], Northern Jedi Ruins, Mustafar
Part 1: Find the Three Glyphs - Locate each of the glyphs; Radial menu: “Copy Glyph”
Glyph of the Mustafar in Change [-2414,3009]
Glyph of the Mustafar that Is [-2504,3051]
Glyph of the Mustafar that Was [-2415,3108]
Part 2: Return to the Historian [-2911,2832]
Part 3: Defeat the Coyn’s Commanders - Get the 2 missing glyph chunks from the following enemies:
Defeat Captain Starkill - Combat: Captain Relgon Starkill (CL82 Boss) [-2553,3040]
Defeat Commander Razor - Combat: Commander Hal Razor (CL85 Boss) [-2420,3014]
Part 4: Return to Historian [-2911,2832]
26) The Deadly Raptors [combat] ---repeatable
Rewards: 7.5K Credits
Start: Blistmok Heart (“Study Heart Closely”), looted from Blistmoks
Part 1: Kill 25 Blistmoks - Combat: Kill 25 Blistmoks, any kind will do (CL67+); Found all around Mustafar
27) A Whole Pack of Trouble [combat]
Rewards: Mounted Xandank Head
Start: Miner Renlo Hens, [-2523,1452], Striking Miner’s Camp, Mustafar
Part 1: Travel to the Pack’s Last Location - Xandank Pack Last Location [-1900,1498]
Part 2: Search the Area - A xandank resting spot [-1896,1501]; Radial menu: “Examine Tracks”
Part 3: Follow the Pack’s Trail - Xandank Pack Location [-1481,1498]
Part 4: Search the Area - A xandank resting spot [-1458,1485]; Radial menu: “Examine Tracks”
Part 5: Follow the Pack’s Trail - Xandank Pack [-1706,2128]
Part 6: Eliminate the Pack - Eliminate All Members of the Pack and Collect Head of the Packleader:
Eliminate the Xandank Pack - Combat: Kill 6 Xandank Pack Mates (CL75) found around the area
Remove the Head of the Packleader - Combat: The Xandank Packleader (CL79 Elite) [-1704,2133]
Part 7: Return to Miner Renlo Hens - Striking Miner’s Camp [-2500,1464]
28) Hunter Becomes the Hunted [combat] ---repeatable
Rewards: 6.5K Credits
Start: Massive Xandank Jaw (“Study Jaw Closely”), looted from Xandank
Part 1: Kill 25 Xandank - Combat: Kill 25 Xandank, any kind will do (CL75+); Found all around Mustafar
29) Lava Flea Hunt [combat] ---repeatable
Rewards: 7K Credits
Start: Bounty Document: Lava Flea (“Accept Bounty”), [379,-1245], Mensix Mining Facility, Mustafar
Part 1: Hunt 15 Lava Fleas - Combat: Kill 15 Lava Fleas, any kind will do (CL65+); Found all around Mustafar
30) The Tasty Tanray [combat] ---repeatable
Rewards: 7K Credits
Start: Plate of Tanray Meat (“Study Tanray Meat CLosely”), [388,-1167], Mensix Mining Facility, Mustafar
Part 1: Hunt Down 20 Tanray - Combat: Kill 20 Tanray, any kind will do (CL74+); Found all around Mustafar